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Old 08-05-2016, 04:07 PM   #1
Tallor
 
Join Date: May 2016
Default Terrifying GM Statements

Mine is "Make a ST-based roll for Surgery at -2."
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Old 08-05-2016, 04:12 PM   #2
Minuteman37
 
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Location: Kenai, Alaska
Default Re: Terrifying GM Statements

Uh? So you really don't get a roll to resist cyanide poisoning...
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Old 08-05-2016, 04:16 PM   #3
Tallor
 
Join Date: May 2016
Default Re: Terrifying GM Statements

Quote:
Originally Posted by Minuteman37 View Post
Uh? So you really don't get a roll to resist cyanide poisoning...
4d toxic damage, no save. o_o
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Old 08-05-2016, 04:20 PM   #4
Flyndaran
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Default Re: Terrifying GM Statements

Quote:
Originally Posted by Tallor View Post
4d toxic damage, no save. o_o
Even there are quite a few plants and even some animals with unusual resistance to it. Most notably, to me, milipedes which emit hydrogen cyanide as a defense.
Cyanide will otherwise kill anything with "generic" mitochondria.
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Old 08-05-2016, 04:22 PM   #5
Flyndaran
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Default Re: Terrifying GM Statements

"Make a perception check", when your characters are just walking around in a safe place would always scare me. Even worse is after peering at thier notes, they say, "Okay, nobody notices anything amiss."
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Old 08-05-2016, 04:30 PM   #6
VariousRen
 
Join Date: Apr 2015
Default Re: Terrifying GM Statements

GM: "Alright, anyone have First Aid?"
Players: "Ya, best 1 point ever!", "Obviously, after last time we all got it."
GM: "Did anyone actually buy first aid supplies..."
Players: "Oh... right"
GM: "Roll First Aid at -5"

Also a good one: "So, who's holding the torch?"
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Old 08-05-2016, 04:41 PM   #7
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Terrifying GM Statements

"You fail to recall perceiving any change in your surroundings."
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Old 08-05-2016, 04:48 PM   #8
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Terrifying GM Statements

"hmmm"
and cause thats too short, another one...
"I know you didn't buy Common Sense, but are you still sure you want to do that?"
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Old 08-05-2016, 04:52 PM   #9
Donny Brook
 
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Default Re: Terrifying GM Statements

I didn't know you could even get that result on this table. But there it is in black and white.
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Old 08-05-2016, 05:00 PM   #10
malloyd
 
Join Date: Jun 2006
Default Re: Terrifying GM Statements

Players can decide anything is scary. Completely trivial background detail can spin into the most insane theories. Worse case I can recall, an off the cuff answer to what is (guy we're suspicious of for some reason) doing? - he's staring out the window watching birds build a nest in the tree behind the inn - sent the players off looking for druidic plots and checking for the presence of birds before they did anything for the rest of the adventure.
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