07-17-2016, 07:00 PM | #1 |
Join Date: Feb 2007
Location: New York City
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[sorcery] Recover Energy
How would I make a Recover Energy spell?
I know I can do it with regen FP only but that is kind of expensive? |
07-17-2016, 07:19 PM | #2 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [sorcery] Recover Energy
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That being said, an FP regen spell, even expensive, can be useful — I've posted my own take on one elsewhere on these forums. |
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07-17-2016, 11:51 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [sorcery] Recover Energy
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So Fit (Cosmic, Works for magic expenditure, +100%; Reduced Fatigue Cost, 1 FP, +20%; Sorcery, -15%) [11] if you regenerate it at a rate of 1 FP per 5 minutes or Very Fit (Cosmic, Works for magic expenditure, +100%; Reduced Fatigue Cost, 1 FP, +20%; Sorcery, -15%) [31] if you regenerate it at a rate of 1 FP per 2 minutes. Higher levels would just be Regeneration with FP only and "Only FP lost to magic, -10%".
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07-18-2016, 12:44 AM | #4 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [sorcery] Recover Energy
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You regenerate 1 fatigue per minute provided you are concentrating, nobody casts counter-spell on you, you're in an area with appropriate mana, you succeed at an IQ roll and you're obviously casting magic (chanting, using hand-mudras, sitting in a lotus position, whatever) for the duration of the spell. And, of course, you can't cast anything else while you're doing it.
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07-18-2016, 10:17 AM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [sorcery] Recover Energy
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In fact, it might be a little too good -- specifically, because if you can cast two simultaneous spells, you could cast this and another indefinite-duration spell, and pay 0 FP for maintenance. If I have the opportunity to create another sorcery book for the Healing college, I wonder if the official version of this should be limited further. I'm still on the fence.
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07-18-2016, 10:24 AM | #6 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [sorcery] Recover Energy
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07-18-2016, 10:49 AM | #7 |
Join Date: Feb 2009
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Re: [sorcery] Recover Energy
Depending on your HT, breath control can be an option
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07-18-2016, 02:12 PM | #8 | |
Join Date: Feb 2007
Location: New York City
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Re: [sorcery] Recover Energy
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07-18-2016, 08:44 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [sorcery] Recover Energy
Quote:
You just keep the spell going to regain energy. When you need to do something else you witch to another spell. The spell could require constant casting (more limited) or just be ongoing once started, hence indefinate.
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07-18-2016, 08:59 PM | #10 | |
Join Date: Dec 2006
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Re: [sorcery] Recover Energy
Quote:
This can be achieved by having: Sorcerous empowerment slot 1 (35) Sorcerous empowerment slot 2 (35) Now you can take any sorcery spells worth 35 or less, and have two of them active at a time, or you can go all out and have 70 points of sorcerous empowerment at once for ad-hoc or overcast spells (and depending on GM can also take sorcery spells worth 70 points or less and only be able to have one active at a time) Thus you could have say: Firey aura (6d burning attack, aura 1 fp/min) [25->5] Regenerate fatigue [35->7] active at the same time, and never need to turn off your firey aura. |
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