Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-07-2016, 01:09 AM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default [HT][UT] Good sourcebook for going tacticool?

Heya all!

So the GURPS High Tech and Ultra Tech are nice for guns, but don't have much in the way of going Tacticool.And by tacticool I mean going wild with weapon mods and accessories. Sure, there are scopes and targeting lasers and flashlights and bayonets and underbarrel grenade launchers, but what if I want a rubber grip on my AK-47? What if I want an expanded mag on my Storm Carbine? Replace the standard issue stock on an M16 by a custom made collapsible one? (and don't tell me that one isn't practical, like being impractical has ever stopped someone from going tacticool.)

Any good books for that? Thanks!
WaterAndWindSpirit is online now   Reply With Quote
Old 06-07-2016, 02:24 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [HT][UT] Good sourcebook for going tacticool?

Tactical Shooting has lots of the stuff. High Tech also has most of what you're looking for: Extended Magazines on HT155 could be used with UT just fine, and folding stocks are on HT160. The rubber grip doesn't actually do anything except potentially justify a Weapon Bond, which I believe is discussed in TS. (Tactical Shooting p69 in fact.)

There are also some interesting modifications in Pulp Guns. Many, maybe all, are reproduced in Tactical Shooting.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

Last edited by Ulzgoroth; 06-07-2016 at 02:27 AM.
Ulzgoroth is offline   Reply With Quote
Old 06-07-2016, 02:59 AM   #3
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [HT][UT] Good sourcebook for going tacticool?

I'm pretty sure Gun-Fu goes into tacticool a bit more. Might want to see what options are there.
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 06-07-2016, 03:39 AM   #4
HANS
 
HANS's Avatar
 
Join Date: Oct 2004
Location: Berlin, Germany
Default Re: [HT][UT] Good sourcebook for going tacticool?

Quote:
Originally Posted by WaterAndWindSpirit View Post
Heya all!

So the GURPS High Tech and Ultra Tech are nice for guns, but don't have much in the way of going Tacticool.And by tacticool I mean going wild with weapon mods and accessories. Sure, there are scopes and targeting lasers and flashlights and bayonets and underbarrel grenade launchers, but what if I want a rubber grip on my AK-47? What if I want an expanded mag on my Storm Carbine? Replace the standard issue stock on an M16 by a custom made collapsible one? (and don't tell me that one isn't practical, like being impractical has ever stopped someone from going tacticool.)

Any good books for that? Thanks!
Check out Tactical Shooting. "Tactical Shooting: Tomorrow" in Pyramid #3/55 also has a lot of relevant info. The stuff in Gun Fu is (obviously) more cinematic, but might also be interesting.

Cheers

HANS
__________________
I blog at Shooting Dice.
HANS is offline   Reply With Quote
Old 06-07-2016, 05:06 AM   #5
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [HT][UT] Good sourcebook for going tacticool?

Don't forget Odious Personal Habit (telling everyone in detail about his favourite brands of kit), Hobby Skill/Current Affairs (firearms industry trivia), negative Reputation ("Poser/mall ninja/..." serious shooters who interact with him, all the time), and the disadvantage which makes you compulsively spend money on something, in this case the latest slightly different firearms and accessories and modifications.

There are endless website and magazines with lists of options which are mostly either "no game effect" or equivalent to a generic entry in a GURPS publication.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

Last edited by Polydamas; 06-07-2016 at 05:10 AM.
Polydamas is offline   Reply With Quote
Old 06-07-2016, 05:17 AM   #6
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [HT][UT] Good sourcebook for going tacticool?

Quote:
Originally Posted by Polydamas View Post
There are endless website and magazines with lists of options which are mostly either "no game effect" or equivalent to a generic entry in a GURPS publication.
Agreed. For example, the OP's "rubber grips" would likely have no actual effect on the gun's stats, being under the level of resolution in regards to ergonomic grips on firearms.
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 06-07-2016, 07:11 AM   #7
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: [HT][UT] Good sourcebook for going tacticool?

Quote:
Originally Posted by Phantasm View Post
Agreed. For example, the OP's "rubber grips" would likely have no actual effect on the gun's stats, being under the level of resolution in regards to ergonomic grips on firearms.
If someone really pressed the issue, I might allow a +1 to Retain Weapon for good ones.
__________________
RyanW
For sale: Turing test cheat sheets
Check out my GURPS (et al) wiki, Sweetcandle. Latest addition: Avatar style bending in Fate Core
RyanW is offline   Reply With Quote
Old 06-07-2016, 08:58 AM   #8
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [HT][UT] Good sourcebook for going tacticool?

Quote:
Originally Posted by Polydamas View Post
There are endless website and magazines with lists of options which are mostly either "no game effect" or equivalent to a generic entry in a GURPS publication.
Or possibly serve to justify the 'weapon bond' perk with the gun you have completely tricked out. You're better with it because you know everything it can do, and installed all this stuff yourself, and its just the way you like it.
__________________
Worlds Beyond Earth -- my blog
ericthered is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.