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Old 04-16-2016, 08:34 AM   #1
Anders
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Default Question about the Wall enhancement

When I turn an Innate Attack into a rigid barrier, can I add limitations like No Knockback and No Wounding or is that implicit in the Wall Enhancement?
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Old 04-16-2016, 08:36 AM   #2
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Default Re: Question about the Wall enhancement

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Originally Posted by Anders View Post
When I turn an Innate Attack into a rigid barrier, can I add limitations like No Knockback and No Wounding or is that implicit in the Wall Enhancement?
As far as I know, they are not implicit. A burning-attack Wall still sets you on fire, for example.
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Old 04-16-2016, 08:50 AM   #3
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Default Re: Question about the Wall enhancement

But that's not a rigid wall.

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The wall does no damage itself, but the damage type applies to the injury inflicted on anyone crashing into it.
I find it really difficult to imagine a wall doing knockback to someone crashing into it. Does that mean you bounce?
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Old 04-16-2016, 11:55 AM   #4
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Default Re: Question about the Wall enhancement

No Wounding is always a valid option; it controls whether your rigid wall damages those who run into it. The combination of Wall, Rigid and No Wounding means that anyone slamming into it takes no damage (which makes it risk-free for them to attempt to batter your wall down this way).

No Knockback is not a valid option for walls, as collisions don't do knockback.

No Blunt Trauma remains a valid option for damage types that can do blunt trauma; no changes here.
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Old 04-16-2016, 11:57 AM   #5
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Default Re: Question about the Wall enhancement

Thank you.
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