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Old 04-07-2016, 01:18 PM   #1
Steven Marsh
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Join Date: Aug 2004
Default [New Release] GURPS After the End 2: The New World

Hopefully you heeded our warnings that the end was nigh and assembled a group of colleagues to explore the post-apocalyptic landscape together. So, is your ragtag group of heroes now wondering, "What next?" Don't worry; we've got you covered.

GURPS After the End 2: The New World covers the most vital aspects of adventuring in the badlands, picking up where GURPS After the End 1: Wastelanders left off. The New World includes info on how to craft a post-apocalyptic campaign, what traits are vital amid the ruins, and what threats pose the biggest danger -- and how to overcome them!

The world may have ended, but it's not the end of the world . . . it's just the beginning! Download After the End 2: The New World today -- only from Warehouse 23!
Steven Marsh
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Old 05-26-2016, 09:29 AM   #2
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Location: Dobbstown Sane Asylum
Default Re: [New Release] GURPS After the End 2: The New World

Using its W23-Digital thread to gather errata for ATE1 worked well, so I'm going to note here that I spotted something in need of a fix last night:

p. 39, Engineering Table, "Up to $100,000" for Gadgeteer should have a "Time" value of "2dx5 hrs." -- not "2dx5d hrs."! (Where "x" is a cross, of course.)

Before fixing this, has anyone else spotted any typos, mistakes, etc. in ATE2?
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
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