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Old 04-10-2016, 01:23 PM   #31
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Today, I wrote a long session recap.
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Old 04-10-2016, 03:51 PM   #32
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I also wrote a blog post on advantages and disadvantages that make a character more approachable.
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Old 04-11-2016, 09:06 PM   #33
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Using some ideas from How to Be a GURPS GM, I statted out some very vanilla battle encounters that can now easily be customized with racial templates or some stat boosts to meet basic campaign fodder needs.
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Old 04-12-2016, 08:46 PM   #34
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This morning, I cross-posted from JustRoll3d6 something that coincided with a post from earlier this week.

Just now, I was thinking out loud about how to make a scholar useful. Let me know if you have more good ideas to add on to this.
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Old 04-13-2016, 07:36 PM   #35
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Continuing from yesterday, brainstorming generic plot hooks to consider for artificers!
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Old 04-14-2016, 01:22 AM   #36
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For GURPSday, I temporarily wrap up the Making them Useful posts with one for Innkeepers.
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Old 04-14-2016, 01:12 PM   #37
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Weekly metapost!
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Old 04-15-2016, 04:37 PM   #38
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Today, I ramble on and on about the why of a backstory and not the what of a backstory. Any feedback?
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Old 04-16-2016, 01:55 PM   #39
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Today, I present a small demonstration of how you can use simple encounter stats combined with racial templates to make a ton of enemies really quickly!
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Old 04-17-2016, 02:01 PM   #40
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Today, I reviewed Dungeon Fantasy 3. A fun, but unfortunately, underutilized book. I liked it! I think that future books like Power-Ups and Henchmen treat a few of the bigger issues with the book (Power-Ups giving a first class treatment of new capabilities, and Henchmen giving more modular templates to build a 250 point character with a race without having to do point gymnastics to make it fit.)
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