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Old 04-05-2016, 06:37 AM   #21
Maz
 
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Today, I realized that I don't use feints enough in my games, so I did a bit of research and determined the situations which seem to make them useful. Does anyone know any more?
I almost never see Feint being used in traditional games as the PC's tend to have higher skill level than their enemies, and so Deceptive attack is usually enough to get through. And if a single enemy has a higher skill/defence then the PC's exploit their numbers to flank and so on.

There are simply too many other things to do in a chaotic skirmish that spending time Feinting is rarely worth it.


However in a duel, especially one where a single hit might determine the fight feint is king. In a roughly equal match feinting becomes the most important way to get through the others defense. And to both help you get a better Feint AND protect against your opponents feint and deceptive attacks, you use Evaluate. It can become so that the first to start evaluating wins. And if your opponent starts evaluating and you do not, then you might have a big problem.

Feint is also really worth it if the opponents defense can somehow be harmful. for instance if he has a weapon that damages your weapon. Or if they rely on using slip to get into CC with you.


Also, it's not a question of Feint or Deceptive attack you use both.
Finally, what really makes Feint useful is the Feint technique.


Example.
Two fighters both with Sword+shield (2 DB) and CR.
Fighter A: Skill:16+3 lvls Feint. Parry:14
Figher B: Skill 17. Parry 14.

Fighter A: Start to evaluate.
Fighter B: Attacking with Deceptive attack -4/-2= Skill 13. Target defends with retreating Parry 14+1-1=14.

Fighter A: Evaluates again.
Fighter B: Using deceptive attack is now almost pointless. So he attacks normally (hoping for a crit)= Skill:17. Target defends with Skill:14+1=15.

Fighter A: Evaluate #3.
Fighter B: Also starts evaluating.

Fighter A: Makes a Feint with Effective skill 15+3+3= 21.
Fighter B: Protects against Feint with skill: 18. Losses by 3. Attacks with deceptive -4/-2 at skill: 14. Target defends with skill:13.

Fighter A: Deceptive -2/-1 attack attack skill: 13.
Fighter B: Defends with retreating parry at skill:14+1(retreat)-3(feint)-1(deceptive)=11.
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Old 04-05-2016, 07:42 AM   #22
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Default Re: Let's GURPS: Content Posts

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However in a duel, especially one where a single hit might determine the fight feint is king. In a roughly equal match feinting becomes the most important way to get through the others defense. And to both help you get a better Feint AND protect against your opponents feint and deceptive attacks, you use Evaluate. It can become so that the first to start evaluating wins. And if your opponent starts evaluating and you do not, then you might have a big problem.

Feint is also really worth it if the opponents defense can somehow be harmful. for instance if he has a weapon that damages your weapon. Or if they rely on using slip to get into CC with you.


Also, it's not a question of Feint or Deceptive attack you use both.
Finally, what really makes Feint useful is the Feint technique.
All of those are interesting points. I feel like I came to that realization of its capability in duels, but didn't actually state it outright, but the thing about defending versus dangerous active defenses is a really good idea. Do you mind if I add those points to the post?
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Old 04-05-2016, 07:56 AM   #23
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Feel free to do so. I think Kromm has mentioned it before, it might even be mentioned in one of the books.
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Old 04-05-2016, 05:49 PM   #24
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Default Re: Let's GURPS: Content Posts

I had a bit of writer's block today, so I progressed on a busy work project of calculating the CERs of a famous, popular unofficial GURPS bestiary.
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Old 04-06-2016, 06:44 PM   #25
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Today, I wrote a review on the venerable, but still fantastic, Dungeon Fantasy 2.
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Old 04-06-2016, 07:02 PM   #26
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Awesome stuff! Adding to my favorites! :D
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Old 04-06-2016, 11:55 PM   #27
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Awesome stuff! Adding to my favorites! :D
Thanks, friend! I appreciate it!

For GURPS Day, I wrote about making cursed items using the Sorcery rules.
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Old 04-07-2016, 03:04 PM   #28
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The weekly metapost for GURPSDay. Thoughts about other interesting blogs and their posts, new blogs this week, and thoughts I've had about my blog.
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Old 04-08-2016, 04:07 PM   #29
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Today, I wrote a review for How to Be a GURPS GM. It is very long. The book is great!
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Old 04-09-2016, 01:13 PM   #30
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Today, I wrote out a sorcery spell for Dancing Object.
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