03-16-2016, 07:19 PM | #1 |
Join Date: Mar 2016
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Expanding Ultratech Ballistic Firearms [UT]
Hey there, new poster. I was working on a Post-modern Cyberpunk setting, when I noticed that Ultratech really only had a single line of ballistic small arms for Tech 9. I remember seeing a workshop for laser weapons in Ultratech II Pyramid Article. I was wondering if perhaps there was something similar for ballistic weapons? Something I can work with in creating new lines of arms to fill my world with.
Or, should I just fill it out with Tech 8? Though I honestly was hoping the former, as it would be awesome to create fictional companies and their own brand of guns. |
03-16-2016, 07:49 PM | #2 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Expanding Ultratech Ballistic Firearms [UT]
There is no such system yet for ballistic weapons, but there is an expanded list of them in the same Pyramid issue.
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03-16-2016, 08:42 PM | #3 |
Join Date: Aug 2007
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Re: Expanding Ultratech Ballistic Firearms [UT]
......which is 3/36. It's mostly heavy weapons and there's no Brand Name Flash.
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Fred Brackin |
03-17-2016, 11:26 AM | #4 |
Join Date: Jun 2013
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Re: Expanding Ultratech Ballistic Firearms [UT]
It's possible to build weapons using 3e Vehicles and then convert to 4e stats. Roughly speaking, 4e Acc is half the 3e number, and damage is unchanged. For MinST, 3e ST was linear, so you'll have to convert (which is something like 10+(10-3eST)^0.5). Rcl and Bulk you'll want to base off similar weapons. Note TL's are different between the two editions, particularly up in the UT range - you can get an idea of what 3e looked like here. Basically, 3e TL 8-16 was condensed into 4e TL 9-12.
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03-17-2016, 03:51 PM | #5 | |
Join Date: Aug 2007
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Re: Expanding Ultratech Ballistic Firearms [UT]
Quote:
Lift numbers based on 4e's BL are actually lower than their 3e equivalents at normal ST levels. They don't really even out til around ST 30. 3e had an extra effort lift formula that was mathematically ugly but if you used it the ST scores for comic book heroes were generally lower in 3e too.. Now _Encumbrance_ is much higher in 4e but that's only part of ST. I generally wouldn't fiddle with 3e ST figures.
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Fred Brackin |
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03-17-2016, 06:57 PM | #6 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Expanding Ultratech Ballistic Firearms [UT]
I use Langy's list from his Edgerunner's campaign on Obsidian Portal. PM me if you want my modified version of it. It's excellent and has been used in multiple games.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
03-18-2016, 01:06 PM | #7 | |
Join Date: Jun 2013
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Re: Expanding Ultratech Ballistic Firearms [UT]
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Yeah, sounds like you'd probably be best off comparing to similar weapons - find a weapon with similar weight, then multiply its MinST by the damage ratio between the weapons (so if you build a 10 lb weapon that does 15d Pi+, you'd start with the MinST for a Storm Carbine - 10† - and multiply by 1.67 - 15d/9d - for MinST 17† or so). |
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03-18-2016, 01:24 PM | #8 | |
Join Date: Aug 2007
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Re: Expanding Ultratech Ballistic Firearms [UT]
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These formulas were linear until you got to the Supers Extra Effort one but their assumptions may have been more optimistic. 1-handed lift was 6xST and 2-handed lift was STx25. The Supers formula increased that STx25 by 10% per pt over 16 and ST over 16 was cheaper and ST over 30 was much cheaper. In fact, over 30 ST was 5 cp per 10 pts or 5pts per D of Trust (the damage table is absolutely unchanged from 3e to 4e). Taking into consideration that 1D of generic energy blast was 6 cp and it was much easier to balance Bricks v. Blasters in 3e.
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Fred Brackin |
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