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Old 03-08-2016, 07:43 AM   #1
Wavefunction
 
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Default [Game] Let's Make a Post-Apocalyptic Setting

Okay, since After The End 1 came out recently, and I was reminded of this idea by the Generate a Space Trader Setting thread cropping up again, let's give this a crack.

We'll use the same question - answer format the other Setting Generator threads have. You answer the previous question, then ask one of your own. If you could assign a number to your question that'd be great.

The first question is obvious:

Q1) How did it end?
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Old 03-08-2016, 08:02 AM   #2
ericthered
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

Disease.

Lets take this in steps:

Is the disease natural, is it man-made, or is it supernatural? Or is it somehow none of the above?
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Old 03-08-2016, 08:06 AM   #3
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Originally Posted by ericthered View Post
Disease.

Lets take this in steps:

Is the disease natural, is it man-made, or is it supernatural? Or is it somehow none of the above?
We'd progressed far enough that the line between man-made and natural was blurred anyway. We'll probably never know if it was released on purpose or not.

How long did the downfall take? Days, months, generations?
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Old 03-08-2016, 08:21 AM   #4
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

How long did the downfall take? Days, months, generations?

Just under 4 weeks. Between wars erupting due to mutual paranoia, the infection of about 90% of the world's population, leading to comas, and the attacks by the victims after they emerged from their comas, society was unable to maintain cohesion for much longer than that.

What happens when the victims emerge from their comas?
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Old 03-08-2016, 08:34 AM   #5
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Originally Posted by Wavefunction View Post
Q1) How did it end?
Chtorrically. However unlike War Against The Chtorr, the alien microbes weren't quite robust enough to completely overwhelm the Earth... just enough to push civilization past the brink and into collapse.

The resulting problem isn't radiological (at least not everywhere, some areas were nuked to try to contain the threat), but Bio-Contamination.


[EDIT] Or never mind. That's what I get for spell checking Chtorr. Of course the disease could have been part and parcel with the alien terraforming attempt...[/EDIT]
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Old 03-08-2016, 08:48 AM   #6
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Originally Posted by TGLS View Post
How long did the downfall take? Days, months, generations?

Just under 4 weeks. Between wars erupting due to mutual paranoia, the infection of about 90% of the world's population, leading to comas, and the attacks by the victims after they emerged from their comas, society was unable to maintain cohesion for much longer than that.

What happens when the victims emerge from their comas?
They behave like insane, ravening animals and try to eat anything they see - especially other people.

Do these patients retain any human intelligence?
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Old 03-08-2016, 08:55 AM   #7
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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They behave like insane, ravening animals and try to eat anything they see - especially other people.

Do these patients retain any human intelligence?
Not immediately, but they regain it over time. After a period of three months 67% of surviving infected have regained "Most or all" of their cognitive faculties.

Are their any surviving beacons of civilization? If so, how did they come into being?
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Old 03-08-2016, 09:07 AM   #8
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Are their any surviving beacons of civilization? If so, how did they come into being?
None that the characters know of.

There are persistent rumors that some very remote regions may have escaped the disease - such stories usually focus on pacific islands, Australia, or the furthest northern reaches of Scandinavia - but people who know the science usually dismiss stories like these as comforting fantasies.

Were there any major secondary disasters, brought about by the chaos wrought by the first?
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Old 03-08-2016, 09:44 AM   #9
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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None that the characters know of.



Were there any major secondary disasters, brought about by the chaos wrought by the first?
With 90% of the population unavailable, and no leadership structures intact, some required maintenance did not take place and several nuclear plants went into meltdown.

What were the effects of this?
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Old 03-08-2016, 10:31 AM   #10
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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With 90% of the population unavailable, and no leadership structures intact, some required maintenance did not take place and several nuclear plants went into meltdown.

What were the effects of this?
If only there were an article in a recent Pyramid to help. :-)

(Short answer: death zones tens of miles across.)
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