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Old 03-03-2016, 02:04 PM   #1
PK
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Default GURPS After the End 1: Wastelanders

Safety in numbers
Seemed so unnecessary
Until the first night
— Scrawled in blood near a lone corpse
When the world has been overturned and remade in a new image, there will always be brave adventurers willing to journey forth -- to explore it, conquer it, or save it. And GURPS After the End 1: Wastelanders is your guide to creating these heroes. Each of its eight templates comes with a choice of skill-sets to allow incredible customization. You don't just build "a doc," you build "a doc who's a chemist" or "a doc who's a shrink." And in a higher-powered game, the selection of lenses gives you even more ways to make your explorer stand out!

But you need more than a character to survive in this new world, so Wastelanders has all of the rules that matter to your hero personally. Learn how fatigue, starvation, dehydration, and missed sleep have been dramatically simplified, to be easily tracked but no less of a hazard. If your world was nuked, you'll love new mechanics that make radiation exposure as simple to note as injury . . . and if you ended up with mutations, those are all here as well! The economics of a world without Wealth are explored in depth, with simple rules for starting equipment, assigning value to items, and the "bullet standard" for bartering. And since we're already on the topic of gear, you get rules for using it, including reloading ammo, finding ways to fuel your vehicle, and grabbing the nearest improvised weapon.

Today is the beginning of GURPS After the End, a new series for running fun, exciting post-apocalyptic games about exploring the wasteland. The New World is full of danger and glory, the Old World is a source of mystery and reward, and your adventurers are ready to journey forth and take control of their own destiny. Good luck!


Store Link: http://www.warehouse23.com/products/SJG37-0335
Preview PDF: http://www.warehouse23.com/media/SJG37-0335_preview.pdf
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#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}

Last edited by PK; 03-03-2016 at 02:30 PM.
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Old 03-03-2016, 02:07 PM   #2
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Default Re: GURPS After the End 1: Wastelanders

WOOOOO! This made my day! A new series! =)
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Old 03-03-2016, 02:23 PM   #3
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Default Re: GURPS After the End 1: Wastelanders

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Originally Posted by GodBeastX View Post
WOOOOO! This made my day! A new series! =)
Yes! And in case it isn't clear, the second link (in the last paragraph) is to the new "series page" for ATE. Anyone curious about what's coming up or just wanting more info on the series in general should check that out.
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#SJGamesLive: I answered questions about GURPS After the End and more!
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Old 03-03-2016, 02:24 PM   #4
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Default Re: GURPS After the End 1: Wastelanders

Obviously only a quick read-through, but it looks impressive... most impressive. Kromm has taught you well. Now release your anger.
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Old 03-03-2016, 02:28 PM   #5
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Default Re: GURPS After the End 1: Wastelanders

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Yes! And in case it isn't clear, the second link (in the last paragraph) is to the new "series page" for ATE. Anyone curious about what's coming up or just wanting more info on the series in general should check that out.
What's coming up? It did not have ATE2 on there.
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Old 03-03-2016, 02:29 PM   #6
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Default Re: GURPS After the End 1: Wastelanders

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What's coming up? It did not have ATE2 on there.
Right, because that hasn't been released yet. But I briefly discuss the series as a whole on that page, not just ATE1-specific things.
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MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
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Old 03-03-2016, 02:54 PM   #7
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Default Re: GURPS After the End 1: Wastelanders

Bottom line is that I am stoked for this series. I hope it sells well and encourages further development for it.

I hope ATE2 comes out in a short amount of time. WOOTERS!!!!!
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Old 03-03-2016, 03:34 PM   #8
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Default Re: GURPS After the End 1: Wastelanders

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Originally Posted by Anders View Post
Obviously only a quick read-through, but it looks impressive... most impressive.
Yup, this gets a lot of gaming into a low page count. Most unusually, there's a spelling error: p28, "horde" should be "hoard."
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Old 03-03-2016, 03:41 PM   #9
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Default Re: GURPS After the End 1: Wastelanders

I have looked through the index and it seems promising. I wonder if there are some rules / advantages / disadvantages / powers I could cannibalize for my Dungeon Fantasy game.

Maybe "Radiation" could be considered a form of "Chaos magic" and Mutations as "Chaotic blessings"?

After all, a wastelander survivor needs to use existing tools in original ways!
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Old 03-03-2016, 03:54 PM   #10
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Default Re: GURPS After the End 1: Wastelanders

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Originally Posted by lvalero View Post
I have looked through the index and it seems promising. I wonder if there are some rules / advantages / disadvantages / powers I could cannibalize for my Dungeon Fantasy game.

Maybe "Radiation" could be considered a form of "Chaos magic" and Mutations as "Chaotic blessings"?

After all, a wastelander survivor needs to use existing tools in original ways!
The Mutations and Freakishness could work in a DF. There are three mutations for dealing with radiation you might not want. You could create more specific to your campaign as well.
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