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Old 01-04-2016, 04:10 PM   #1
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Default RPG Jutsu - GURPS Content Posts

I started a blog which will have information, adventure scenarios, tips and general content geared towards GURPS but will include general topics as well.

This site was spawned from a previous post I made asking the community what they would be most interested in reading if I took time to create it: here.

My first post is aimed at new GMs or those who are fearful of every GMing. Gamemaster Anxiety (or GMA) is a very real condition. Find out methods to combat it.

So You Want to be a GM

I'll update as I finish content for presentation and as topics hit me.

Last edited by GodBeastX; 01-08-2016 at 01:05 PM.
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Old 01-04-2016, 05:20 PM   #2
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Default Re: RPG Jutsu - GURPS Content for Ninjas

Welcome to the brotherhood of bloggers who blog too much!
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Old 01-08-2016, 12:22 PM   #3
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Chase – Gaming the Contest of Pursuit and Escape

Sometimes one or more individuals need to escape someone hot on their tails. Other times players need to catch a quarry whose taken flight.

My most recent post gives ideas and methods for gaming out the chase sequence to keep it fun and interesting for everyone involved.

Chase – Gaming the Contest of Pursuit and Escape

Please leave feedback. I appreciate constructive criticism as well.
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Old 01-08-2016, 05:02 PM   #4
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Villain - Everything is My Delusion

Writing a story arc and adventure for your game is a daunting task for some. Creativity sparks in various ways and inspiration is a precious commodity.

In this article I attempt to alleviate some of the demand of story telling by giving a central point to focus upon when writing your story, the Villain and their Motivations.

By understanding the mindset of antagonists much of the effort in writing becomes a bit straight forward.

Villain - Everything is My Delusion
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Old 01-29-2016, 01:46 PM   #5
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Hexcrawl - Getting There is Half the Fun

Today's article talks about the Hexcrawl and how it can apply to GURPS. It gives books that might be useful, concepts of rules a GM may want to follow and some adventure seeds that range from fantasy all the way to modern city explorers.

I talk about skills that might be useful as well as tools to help generate maps as well.

Hexcrawl - Getting There is Half the Fun
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Old 02-01-2016, 11:57 AM   #6
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Radiation - The Math of Rads

Some people enjoy gaming in technological campaigns. But some individuals have come to me not understanding why GURPS uses PF for radiation shielding and not some fixed value like DR.

This post goes into a general understanding of radiation and relates it to GURPS for a bit more clarity on the subject.

Radiation - The Math of Rads
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Old 02-01-2016, 03:26 PM   #7
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Quote:
Originally Posted by GodBeastX View Post
Radiation - The Math of Rads

Some people enjoy gaming in technological campaigns. But some individuals have come to me not understanding why GURPS uses PF for radiation shielding and not some fixed value like DR.

This post goes into a general understanding of radiation and relates it to GURPS for a bit more clarity on the subject.

Radiation - The Math of Rads
This is really neat. Just finished reading the whole thing. Pure awesomesauce.
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Old 02-01-2016, 07:07 PM   #8
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Default Re: RPG Jutsu - GURPS Content for Ninjas

Really like the way you integrated your alternate enchantment system into existing systems to make it easier to attempt to apply it to new games. I cross-posted it on my own blog.

Edit: I've now looked at some more of your postings. Everything is gold. You keep doing you.
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Old 02-01-2016, 11:24 PM   #9
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I appreciate the feedback =) It helps me improve posts and guide direction.
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Old 02-02-2016, 01:32 PM   #10
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Rules Lawyer - GMs are Self Destructive

The idea of Rules Laywers has been talked about all over the place. It's generally regarded as a bad practice that hurts play.

What happens when the GM is doing it to themselves?

This article examines how the GM tends to hurt themselves and their games in ways they may not have realized they are doing.

Rules Lawyer - GMs are Self Destructive
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