Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-20-2015, 04:38 AM   #21
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: A dwarf by any other name...

What about the old Runequest Mostali - filled the dwarf slot but were actually machines, possibly the reliquae of a long dead biological civilisation.
The Colonel is offline   Reply With Quote
Old 10-20-2015, 05:02 AM   #22
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: A dwarf by any other name...

Quote:
Originally Posted by The Colonel View Post
What about the old Runequest Mostali - filled the dwarf slot but were actually machines, possibly the reliquae of a long dead biological civilisation.
In Wow, those would be mechagnomes.
Fantasy equivalents might be living elementals.

Many years ago, I tried to make magical races with stronger influences from their origins. Dwarves from stone, elves from trees, humans from corn, etc.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 10-20-2015, 07:59 AM   #23
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: A dwarf by any other name...

How about making the samurai dwarfs, with a strong sense of honor, a code that demands obedience until death and a feudal system in which a mine lord gives his retinue the right to all the profit from a shaft or a vein of ore.
Anders is offline   Reply With Quote
Old 10-20-2015, 12:30 PM   #24
VariousRen
 
Join Date: Apr 2015
Default Re: A dwarf by any other name...

Quote:
Originally Posted by Ji ji View Post
Choose which tracts you want as a basics for these "dwarves", because is not very clear. Metallurgy, mining, big architectural underground complexes, fortified and master engineered. A lot of exractive and manufacturing activities, lot of trade of masterwork artifacts, some greediness and miserliness. If I understand it well.

From this point, go away. Keep away the most stereotypical (and caricatural) other tracts and replace them with different/opposite ones.

Cheerful instead of surly.
No beard, their chin doesn't even grow hairs.
Delicate, handsome features instead of rugged ones.
Their preferred entertainments are sophisticated - complex dances, theatre, poetry declamation and so - instead of the usual beer drinking.
Complex and fashionable clothes instead of rugged, practical ones. Practical ones are good for working, after the work you go to the baths (like Latins), and then you get oiled and perfumed and refined. Big collars of semiprecious metals and gems, silk skirts, big gold earrings, heavy make-up, heavy purple and red wigs. Take inspiration from ancient Etrurians for this, or from stereotypical 18th century France.
Give them typical weapons: spear-thrower, khopesh, trident, kalis/kris, rapier and main gauche, urumi, sickle.

Etc.
Usually people doesn't make dwarvish assumption on nice, refined, handsome guys covered in rouge and perfumes, idly caressing a ceremonial gold kusarigama while amiably chatting of the fanciest modern philosophers and poets.
I love the idea that the dwarves (Who I've desided will get a brand new name to go along with their new identity, to erase any possible confusion) will be something like a very industrialised, idealised ancient greek society. They will be TL4 in a great many things, including engineering (but not weapon and armour making, they have had no need of it for generations) medicine, philosophy, all types of research, expert knowledge, ect. They are refined, well groomed, and fond of the great pleasures that industrialised life brings (when compared to life above the surface, a warm public bath is true luxury). Warriors are rare, and all of the real protection of their lands is done through carful trap engineering, cleverly disguised tunnels, and subtle diversion of threats.

The dwarves have accumuated massive stores of knowledge on every topic under (far under) the sun. They are zenophobic, because outsiders almost always look like barbarians, but they are curious enough to send out expeditions to explore the world. If ever mobilized for war, the dwarven factories could output a tremendous amount of weapons and armour, but a dwarvish war policy is far more likely to turn towards isolation than backing one or another waring nation.

In appearance, the race is short but well muscled. Facial hair, with the exception of an occasional well trimmed and waxed moustach, is unknown. Many of them are bald entirely. Dress is flamboyant, making use of any colour that isn't rocky in tone(they have enough rock as it is!). Clothing is usually impractical, and changes often to keep up with current trends. Jewlery is (at least currently) in fassion, and the amount of gold, silver, and gems you can fit on your body acts as a status symbol. The actual value of the items, however, is irrelivant. In a few years the trend might reverse, and minimalism may into fashion.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page
VariousRen is offline   Reply With Quote
Old 10-20-2015, 12:59 PM   #25
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: A dwarf by any other name...

Quote:
Originally Posted by VariousRen View Post
I love the idea that the dwarves (Who I've desided will get a brand new name to go along with their new identity, to erase any possible confusion) will be something like a very industrialised, idealised ancient greek society.
You could also add dwarven automata to replace the slaves that supported RL ancient Greeks in their leisure. And maybe in place of their warriors as well - horror stories of the steel men who have destroyed previous expeditions keep raiders well away ... and these could even be warrior automata that most people never see because they are normally walled up somewhere as uncouth and prone to ruin the décor.
The Colonel is offline   Reply With Quote
Old 10-20-2015, 01:16 PM   #26
Dammann
 
Dammann's Avatar
 
Join Date: May 2011
Default Re: A dwarf by any other name...

The reliance on their environment as defense brings to mind Switerland. These not-dwarves could have a wonderful chocolate tradition to complement their facility with clockwork.
Dammann is offline   Reply With Quote
Old 10-20-2015, 02:22 PM   #27
whswhs
 
Join Date: Jun 2005
Default Re: A dwarf by any other name...

Quote:
Originally Posted by The Colonel View Post
You could also add dwarven automata to replace the slaves that supported RL ancient Greeks in their leisure. And maybe in place of their warriors as well - horror stories of the steel men who have destroyed previous expeditions keep raiders well away ... and these could even be warrior automata that most people never see because they are normally walled up somewhere as uncouth and prone to ruin the décor.
Alternatively, the automata could be astonishingly beautiful works of art, so much so that no one thinks of them as deadly until they're set in motion.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 10-20-2015, 02:48 PM   #28
gruundehn
 
Join Date: Oct 2005
Default Re: A dwarf by any other name...

You want to shatter the stereotype that Dwarves hate Elves then have the first "Dwarf" they meet a "Dwelf" a half-Dwarf / half-Elf mixture. Or even a village of them with considerable Dwarf / Elf residents to show their friendship.

Have several Dwarfs in the home base town show up in non-stereotypical occupations as they travel through similar to what was suggested earlier.

Another idea, use the "gutter dwarves" (I forget what they are called) from D&D and then expand the available selection of sub-types in other ways as the group gets more information.
__________________
The World's Tallest Dwarf
gruundehn is offline   Reply With Quote
Old 10-20-2015, 06:47 PM   #29
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: A dwarf by any other name...

Go the Falkenstein route. Dwarves are all males, and make the Elves all the females* of the species.




* Not exactly the Falkenstein route, Dwarven women look like human women in Falkenstein.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 10-20-2015, 07:43 PM   #30
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: A dwarf by any other name...

Stoneworkers. They are tall and quite strong, and have an intuitive grasp of stoneworking that exceeds humans'. Sunlight sickens them and will, eventually, kill them. On the rare occasions they go above ground, they wear thick cloaks and fogged goggles, which are (barely) sufficient. No settlement exists without at least two underground exits to other settlements, so they cannot be sieged unless you can seal them off.
PTTG is offline   Reply With Quote
Reply

Tags
brekhan, design, dwarf, elf, race

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.