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Old 08-05-2015, 11:22 PM   #1
Blind Mapmaker
 
Join Date: Sep 2010
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Default Most Useful GURPS Traveller Books from a GURPS Point of View

With SJG not reviewing the Traveller licence , GURPS Traveller suddenly shifted from "nice to have" to "should get it soon" in my personal schedule.

I own the core book and I bought quite some of the race books for a friend over the years. They always struck me as well-made and imaginative products. I'm not ruling out running Traveller one day, but I'm mostly interested in books that contain rules easily cannibalised for other settings in GURPS 4th Edition. I heard Starports and First In have interesting rules, but what does the hivemind say. Also, how good/useful is Interstellar Wars?
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Old 08-06-2015, 05:08 AM   #2
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Overall I have enjoyed most of the Gurps Traveller line(The rules just kind of make mostly sense mostly, specially when compared to something like classic traveller)

Though the books are mustly useful if you do indeed run Traveller or something close to it also of note is that the actual rules bits are 3rd edition for most of the books.

Over the years I have found use for the books in other uses besides travller too as I have never actually run a GURPS traveller game(too many other genres to run to run everything)

Some notes where I have found them nice:
-Ground forces: The modular grav vehicle rules: though they are now bit obsolete because they are third edition so the end result needs to get 4th edition stats.
-Star Mercs: The simplified ground combat system is still used today by me.
-Starports: There is a lot of "how starports work" and "what all things are likely found on starports" material that I have used a lot in other scifi games.
-Planetary surveys: I have used several of them as places in other scifi campaigns.

As for running Traveller one day: Interstellar wars is the book to get, it is in many ways the "4th edition traveller core book" as it contains things like the 4th edition version of the modular ship building system found in the core book.
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Old 08-06-2015, 10:24 AM   #3
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

I ran an ISW campaign and loved it...as did my players. I highly recommend that book!
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Old 08-06-2015, 01:55 PM   #4
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Both of my physical copies of Gurps 3e Traveller - Far Trader fell apart from overuse. I treasure my PDF copy.

Interstellar Wars for 4e contains a stripped down and/or streamlined version of the 3E Far Trader system, if you are looking to keep number of books low.
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Old 08-06-2015, 03:06 PM   #5
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Back in '06, I ran a game that drew quite heavily from Traveller. I've gotten quite a bit of mileage out of Far Trader and First In myself. I'm also using the aliens books as a starting point for a game I'm about to start. The detailed write-ups are great and allow for easy conversion.

I also see that Starports was already mentioned. It's full of great ideas for starports in any sci-fi game.
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Old 08-06-2015, 03:11 PM   #6
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

I just got pdf versions of all the G:T books I didn't have yet.

The last long campaign I ran was a very successful GT:ISW campaign. I didn't get all of the G:T books because they were a) a different time period and b) 3e. But if they are no longer going to be available, I'm going to want the resources. Because I'll probably want to run another Far Trader game in the future.
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Old 08-06-2015, 04:39 PM   #7
scc
 
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Wait, they won't be able to sell the books at all after the year ends? That seems a bit odd
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Old 08-06-2015, 04:45 PM   #8
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Quote:
Originally Posted by scc View Post
Wait, they won't be able to sell the books at all after the year ends? That seems a bit odd
Well, the license was what allowed them to sell Traveller products. Since that license agreement is coming to an end, they won't be able to sell those products any more.
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Old 08-06-2015, 04:51 PM   #9
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

SJ Games has said they can sell existing physical books until stocks are gone. The prohibition is on selling digital copies. How this is all handled is presumably spelled out in the licensing agreement, which I don't expect either party to share with outsiders.

Think of it as a prohibition on reprints: for physical books, the distinction between "current printing on hand" and "new printing" is clear. For digital books, each new copy sold is essentially a "new printing." Note that Steven Marsh has said that you will continue to be able to download copies of items you purchased before the deadline from your Warehouse 23 account.
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Old 08-06-2015, 05:10 PM   #10
dcarson
 
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Default Re: Most Useful GURPS Traveller Books from a GURPS Point of View

Far Trader can be adapted to non SF games with a little work. So if trading is part of the campaign it can be real useful. First In is good for designing worlds. The Starports gives nice details to make them important in a campaign. The whole range of Aliens books including Humaniti are useful if you either file off the serial numbers or Traveller aliens in another world doesn't bother your players. Starships if you like how Traveller does things like jump drives.
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