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Old 08-01-2015, 11:01 PM   #31
WolfInSheepsClothing
 
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Default Re: [OOC] Kept 4 Dead

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Originally Posted by LemmingLord View Post
Basically I wanted a cinematic jeweler's eye advantage useful in the z game. Serendipity is probably the best idea.. When he gets a stroke of luck just phrase it as, "he notices with his jeweler's eye that [ lucky happenstance ].
No prob. Also when you feel it is applicable say so OOC... I may not always think to apply it, and I would hate to waste it.
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Old 08-02-2015, 09:38 AM   #32
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Default Re: [OOC] Kept 4 Dead

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For you I think a small town sheriff is original. :p I'm just surprised I didn't remember Trent's name off the bat.
If I wasnt playing him in another game I'd play him here. Plus its good to switch it up a bit.
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Old 08-03-2015, 12:12 PM   #33
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Default Re: [OOC] Kept 4 Dead

Hmm, A shipping container seems a bit small for a horse... So do the zombies go after anything that moves or just people?

I figure his equipment is good. If it was a situational normal til the zombies showed up he probably didn't spend much time grabbing gear when there were people to try and save. Can scavenge on our way out. About the only thing I feel the need to add is the keys to his motor home which may or may not be intact and where he left it.

Oh and you haven't given the_matrix_walker a yes or no yet to if there's room for one more.
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Old 08-03-2015, 04:42 PM   #34
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Default Re: [OOC] Kept 4 Dead

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Do you have room for one more?
Hey, sorry for the late reply. I missed the post. We do have room though.
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Old 08-08-2015, 11:11 AM   #35
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Default Re: [OOC] Kept 4 Dead

I am waiting for one other character. He is a friend of mine, who is completely new to GURPS, but not RP. I figure this is a great media for him to learn the mechanics.

He will be playing a sleazy, pewter-jewelry salesman from the fest.
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Old 08-13-2015, 01:45 PM   #36
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Default Re: [OOC] Kept 4 Dead

I have started the IC thread, when you are ready, please post in scene 1.

http://forums.sjgames.com/showthread...83#post1927383
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Old 08-14-2015, 02:35 PM   #37
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Default Re: [OOC] Kept 4 Dead

Will work on my character tonight and try to get him submitted sorry for the delay
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Old 08-14-2015, 06:08 PM   #38
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Default Re: [OOC] Kept 4 Dead

is it 40 disads plus 5 quirks or including
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Old 08-14-2015, 06:36 PM   #39
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Default Re: [OOC] Kept 4 Dead

Submitted for your approval....behold....

Aaron King...Thank ya Thank ya very much....

Preliminary character sheet.

Want to add Guitar as signature gear along with some other thing.s but I want to know the answer to my quesiton about quirks first.

https://www.dropbox.com/s/rtv9kcup3p...0King.pdf?dl=0
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Old 08-14-2015, 07:46 PM   #40
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Default Re: [OOC] Kept 4 Dead

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Originally Posted by Skullcrusher View Post
Submitted for your approval....behold....

Aaron King...Thank ya Thank ya very much....

Preliminary character sheet.

Want to add Guitar as signature gear along with some other thing.s but I want to know the answer to my quesiton about quirks first.

https://www.dropbox.com/s/rtv9kcup3p...0King.pdf?dl=0
HA!!! YOU MADE THE "KING" HAHAHAHAHAHAAHA....

It is my birthday today, Skull; and I accept that as the funnest funniest thing all day! Thank you much!

I didn't see the background on the character...though... That's lots of combat skills.. Was he a soldier who got shell shock like ethel merman from Airplane!?
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