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Old 06-24-2015, 12:42 PM   #11
Anders
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Default Re: GURPS supplements that you'll like read

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Originally Posted by GM Joe View Post
Actually, a GURPS Post-Apocalypse book would be nice. Various supplements have touched on the subject one way or another, but it'd be nice to have a go-to supplement along the lines of the one for Hero System.
Now we just need to get Ghostdancer to write it.
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Old 06-24-2015, 12:50 PM   #12
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Default Re: GURPS supplements that you'll like read

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Now we just need to get Ghostdancer to write it.
Except that PK already has. Alas, his "After The End" series has been tabled indefinitely.
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Old 06-24-2015, 01:02 PM   #13
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Alas! Woe for the fruits of PK's labor.

At least this should give him time to incorporate Fury Road in it.
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Old 06-24-2015, 01:09 PM   #14
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Default Re: GURPS supplements that you'll like read

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Except that PK already has. Alas, his "After The End" series has been tabled indefinitely.
Hew and cry!

That's it, where's my pitchfork! You lad with the flaming brand, follow me we're storming Austin!
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Old 06-24-2015, 01:25 PM   #15
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So it's time to take some action, boys
It's time to follow me

Through the mist
Through the woods
Through the darkness and the shadows
It's a nightmare but it's one exciting ride
Say a prayer
Then we're there
At the drawbridge of a castle
And there's something truly terrible inside
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Old 06-24-2015, 01:39 PM   #16
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Default Re: GURPS supplements that you'll like read

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Except that PK already has. Alas, his "After The End" series has been tabled indefinitely.
That seems odd. Seems like After the End and After the End : Day One (in the same structure as Zombies Day One) would be sure fire hits.

Nymdok
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Old 06-24-2015, 01:52 PM   #17
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Default Re: GURPS supplements that you'll like read

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That seems odd. Seems like After the End and After the End : Day One (in the same structure as Zombies Day One) would be sure fire hits.

Nymdok
You little [INSERT APPROPRIATE INSULT]! Giving them hints on how to hit my wallet twice!
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Old 06-24-2015, 02:09 PM   #18
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I second a BattleTech/MechWarrior-esque Real-Robo take on GURPS Mecha. I'd settle for a full rewrite of GURPS Mecha with a chapter or two on Real-Robo instead of the focus on Super-Robo that 3e gave Mecha.

Also:

GURPS Action!: Space Opera - a look at adapting Action to space opera campaigns, such as those found in Star Wars, Star Trek, Battlestar Galactica, and Guardians of the Galaxy.
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Old 06-24-2015, 02:21 PM   #19
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Default Re: GURPS supplements that you'll like read

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...
You mean other than Hotspots: Constantinople, middle ages, and Arabian Nights? I suppose there's space for something about camelot or charlemange --
I'm sure that Robert M. Schroeck would appreciate a few more cents in royalties from GURPS Camelot...
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Old 06-24-2015, 02:36 PM   #20
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I'm sure that Robert M. Schroeck would appreciate a few more cents in royalties from GURPS Camelot...
3e is massive, and I started late. They actually have Gurps Camelot....

Sometimes its more surprising what they don't have, not what they do have.
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