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Old 05-03-2017, 07:59 AM   #91
ericthered
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Default Re: Blog: Worlds Beyond Earth

What I wish I knew as an Online GM 18 Months ago

I started Game Mastering for online groups about a year and a half ago. I talk about what I wish I knew: How long it really takes a group to form online, new things you have to do to make the group stick together, and about rule 0 of GMing: it is your job to make the game work.
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Old 09-25-2017, 02:32 PM   #92
ericthered
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Gurps City Management Chart

I started playing a city management game. Gurps supports this surprisingly well, but I still wanted to make a chart to get all the different parts strait. I present you with the result.
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Old 10-30-2017, 11:37 AM   #93
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FTL in Borlo

In my Borlo campaign, my design of Faster Than Light (FTL) travel was very important, even though the players never left the planet's surface. How easy or difficult it is to get somewhere shapes the culture and game-play of a setting. I really liked the system. It lets you cross the galaxy in a month, but it takes weeks to get to any particular place. My favorite consequences include:
  • It creates massive frontier areas where communication and transportation is possible but slow
  • Travel times are unpredictable
  • The ideal route for a merchant (or any other spaceship) is often to visit a new world.
I liked these features, and I now present the system to you.
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