01-17-2015, 12:54 PM | #1 | |
Join Date: Sep 2010
Location: Philadelphia Area
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[OOC] Feb 2065: Div 15 at the Double Drum
This thread was be the home for duel updates for a Car Wars event (now completed). Players can send me move/fire orders by e-mail at ammulder@gmail.com
The event rules are:
Once we get underway, orders will be due Monday and Thursday by 8 PM Eastern. If you go one phase without orders, I'll try to make a sensible conservative move and you will take no firing actions. If you go two consecutive phases without orders, you're out. However, you can give me advance orders if needed, or contact me if there are special circumstances. Links to follow the progress of the game: (P1-P5 is the phase, M=movement, F=firing, *=some firing resolved, X=casualties) Quote:
Last edited by ammulder; 03-28-2017 at 05:59 PM. Reason: Turn links updated |
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01-17-2015, 01:57 PM | #2 |
Join Date: Jan 2015
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
Question:
"Car Wars Classic" Where can I find a definition of what this entails? Also, I am trying the vehicle builder tool here: http://carwars.opentools.org/ If I rely on this and choose "classic" will that take care of it? Its been years since I've played and I'm just not familiar with the different styles of play. Classic vs whatever else there is. See pic here |
01-17-2015, 02:10 PM | #3 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
I updated the first post with a link to the Car Wars Classic set. There's a recent box set you may be able to find in a physical store, or you can buy the PDF from the link above. It is a more limited rules set compared to the old Compendium, but I'm taking it for a spin here since it's the most recent published rule set. Some of the differences are described here: http://forums.sjgames.com/showthread.php?t=130612
You should be fine building a car using the Combat Garage set to the "Classic" tech level (which is the default). |
01-17-2015, 02:15 PM | #4 |
Join Date: Jan 2015
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
Great. I picked up the classic pdf from the store.
Do we email you our designs when completed? |
01-17-2015, 02:33 PM | #5 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
Yes. Once your design is saved, you can just e-mail me the link from the "share" button on the design screen of the Combat Garage. (And if you didn't use the Combat Garage, you can e-mail me whatever format you have.)
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01-17-2015, 06:59 PM | #6 |
Join Date: Aug 2004
Location: NE OK
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
How are you going to determine gate placement? - Just curious.
Could you clarify a firepower kill? I think as long as you have a grenade or can move, you can still impact the game. What if I have a turret as my only weapon and it gets shot off? Am I a firepower kill even though I can still move and potentially ram someone without a ramplate? -John |
01-17-2015, 08:13 PM | #7 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
I would consider all those examples a firepower kill. If all you have left is hand weapons, that's a firepower kill. If you have only a ramplate and you lose your front armor, that's a firepower kill (if instead you lose your mobility it would be a total kill). The point of a firepower kill (in this event) is not that you can no longer affect the game, but that your vehicular weapons are no more. If you never mounted any weapons to begin with (e.g. you're going to race only) or you use up all your ammo on your own (e.g. the Heavy Rocket-mobile), then someone can only get 4 points for a total kill on you and there's no 2/2 for firepower/mobility.
As for the gates: die roll (the gates marked on the map are numbered so it's easy enough) |
01-19-2015, 11:21 AM | #8 |
Join Date: Jan 2015
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
The laps around. Do those have to be in a particular direction?
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01-19-2015, 11:50 AM | #9 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
Nope, but it has to be a figure eight, so if you go clockwise around one drum, you have to cross over and go counter-clockwise around the other and then pass by where you started.
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01-19-2015, 02:10 PM | #10 |
Join Date: Jan 2015
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Re: [OOC] Feb 2065: Div 15 at the Double Drum
Are the side tunnels open?
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