12-19-2014, 08:32 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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[RPM] buffing weapons to do damage for a duration
I am about to play a MH game as a witch, and one of the stunts I want to be able to pull off is buffing a weapon. It appears that the most obvious route, adding a damage modifier and a duration is both illegal and overpowered. So I'm trying to figure out something else.
Is the proper way to do this 'add an innate attack'? either follow through or linked? For example, making a knife blaze with fire could be built as follows: Greater Create Energy(6) + Added attributes 2d Burning attack (melee C,1 -20%, linked +10%) (9)+ duration 10 minutes (1) = 48 (16*3) On the other hand, a hand gun with rof 3 recoil 2, range 200/2000 enchanted especially to destroy undead, but that only works on penetrating their flesh, would look like this: Lesser Destroy Undead(3) + Added attributes 3d toxic attack (follow up on rapid fire 3 +50% recoil 2 -10% range *20 +40%,only vs. undead -20%) (19)+ duration 10 minutes (1) = 23 Am I building this right? or should I be using bestow a bonus or the damage-duration combination instead? And should I be adding the weapon weights?
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12-19-2014, 10:07 AM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] buffing weapons to do damage for a duration
Note that, per the usual GURPS rules, it's a special effect to change every +2 to damage into +1/die. That is, if your weapon does 5d+2 damage, and you pay for "a +4 damage bonus," it's legit to interpret that as "a +2/die damage bonus" and call it a net 5d+12.
As for weapon weight, I'd say that yes you do, because I can't picture a spell that increases damage done that doesn't effect a physical change in the weapon. Even just "it swings faster and hits harder" is a physical change. (And trying to get around that by saying something like, "It has a mystical field that causes instant necrosis in the wound, inflicting more damage," is just an argument for paying for the weight of your victim instead!) BTW, it's worth mentioning that several people here have argued that Bestows a Bonus/Penalty should "flatten out" rather than continue to double, and while I don't plan on retroactively changing the existing mechanic, I do support this as an optional rule -- one that I'm planning to work into a future supplement (as an official optional rule). Basically, at +/-3 or higher, use a flat 4*(D-2) for Narrow, 8*(D-2) for Moderate, and 20*(D-2) for Broad, where "D" is the degree of bonus or penalty.
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 12-19-2014 at 10:12 AM. |
12-19-2014, 11:55 AM | #4 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [RPM] buffing weapons to do damage for a duration
Um Are you Sure of the numbers? 'cause this contradicts the Dice adds that +3 is +1d and +7 is + 2d not +2 and +4
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12-19-2014, 12:23 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] buffing weapons to do damage for a duration
You're misreading me. I didn't say "every +2 becomes +1d." I said that "every +2 becomes +1/die" -- that is, +1 damage per die. And this is a standard thing for GURPS; see the rules for All-Out Attack (Strong) for the most common instance.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
12-19-2014, 04:40 PM | #6 |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] buffing weapons to do damage for a duration
That +2 can be converted to +1 per die is a huge revelation.
So instead of Swing +2, a fine broadsword can do Swing+1 per die... Nice. |
12-19-2014, 06:34 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] buffing weapons to do damage for a duration
Quote:
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12-19-2014, 09:52 PM | #8 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [RPM] buffing weapons to do damage for a duration
"per the usual GURPS rules" - is this stated as a general rule anywhere or are we just supposed to infer it from the (sometimes stated and sometimes not) examples scattered through the rules. For example, it states this for All-out attack but does not do so for very fine weapons (where it merely says +3 for cutting and impaling attacks).
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12-19-2014, 11:04 PM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] buffing weapons to do damage for a duration
Quote:
Most GURPS examples of applying an external force that makes a weapon hit harder (All-Out Attack, Committed Attack, Mighty Blows) -- as opposed to intrinsic damage modifiers such as weapon quality, base damage adds, etc. -- treat each flat +2 to damage as equivalent to +1/die. I would consider a "Bestows a Damage Bonus" modifier to be such an external force, and allow it to use the same rule. . . . so please consider this my more carefully voiced thoughts on the matter.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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12-19-2014, 11:22 PM | #10 | |
Join Date: Jun 2013
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Re: [RPM] buffing weapons to do damage for a duration
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As far as 4*(D-2) for a Bestows a Narrow Bonus goes, you're not worried about the scaling? Is +8 worth twice as much as +4, or more than that? |
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