Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-11-2014, 11:02 PM   #1
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Cyclops' Power

I'll make this brief: in the X-Men, Cyclops has this problem where, whenever his eyes are open, death laser beams stream out of them. I want to make a character with an attack similar to that. There is an Innate Attack, but how do you represent the drawback? It's not quite Blindness (I can open my eyes at any time), it's not quite Always On (I can also close my eyes at any time). It's almost like Uncontrollable, but what would Uncontrollable be worth if, instead of being Uncontrollable sometimes, it were Uncontrollable always? It's almost like being Linked, but it's Linked to having my eyes open.

Yes, Cyclops has superfancy red stuff he can look through that lets him see without lasering everything. I want to play someone less fortunate, someone who can only open their eyes as a last resort.
McAllister is offline   Reply With Quote
Old 10-11-2014, 11:40 PM   #2
Not
 
Join Date: Feb 2013
Default Re: Cyclops' Power

You can't have the beam as a nuisance effect. Therefore you have to pay for the beam and take uncontrollable as a limitation. Not sure what to do about blindness...
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 10-11-2014, 11:48 PM   #3
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Cyclops' Power

Quote:
Originally Posted by Not View Post
You can't have the beam as a nuisance effect. Therefore you have to pay for the beam and take uncontrollable as a limitation. Not sure what to do about blindness...
I already realized Nuisance Effect doesn't apply here. My problem with Uncontrollable is that "in times of stress, roll vs. Will or 14, whichever is lower; if you roll higher, your power activates" is very different from "if your eyes are open, there is no roll; your power activates." Both the condition and the probability are different. Stress is unpredictable, but a power that can't be turned off without closing my eyes leaves me with the choice of being effectively blind, or looking at the charred wreck of whatever was there before I opened my stupid eyes.

For the record, I'm looking at dumping ~350 points into a 10d Burning IA with Cone and some other modifiers, and a Linked [+10%] 10dx5 Toxic IA with Radiation and some other modifiers, so everyone I look at, even for a second, burns fast or dies slow (or is over 100 yards away).
McAllister is offline   Reply With Quote
Old 10-11-2014, 11:51 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Cyclops' Power

"Keeping your eyes closed" is the Mitigator for the Always On limitation.
David Johnston2 is online now   Reply With Quote
Old 10-11-2014, 11:52 PM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: Cyclops' Power

It's Blindness with Mitigator (Firing Death Rays). This Mitigator limitation should probably only be worth -10% or so if he doesn't have Cyclops's typical ruby sunglass-based mitigator, or -70% or so if he can also wear the ruby lenses.

Last edited by Langy; 10-12-2014 at 03:21 AM.
Langy is offline   Reply With Quote
Old 10-11-2014, 11:57 PM   #6
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Cyclops' Power

Quote:
Originally Posted by McAllister View Post
For the record, I'm looking at dumping ~350 points into a 10d Burning IA with Cone and some other modifiers, and a Linked [+10%] 10dx5 Toxic IA with Radiation and some other modifiers, so everyone I look at, even for a second, burns fast or dies slow (or is over 100 yards away).
If you want to Cyclops's actual power, it is traditionally more of a kinetic attack.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 10-11-2014, 11:59 PM   #7
Not
 
Join Date: Feb 2013
Default Re: Cyclops' Power

But that's after also paying for the beam, right?
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 10-12-2014, 12:22 AM   #8
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Cyclops' Power

I would buy Optic Blasts as Always on, as that is how it is for the character.

I would then calculate the points saved by the Always on limitation and list it on the character sheet as the advantage "Ruby Quartz Visor or glasses" and buy that as an advantage with appropriate Gadget Limitations.

It's a fudge, but seems fair enough to me.
the_matrix_walker is offline   Reply With Quote
Old 10-12-2014, 01:20 AM   #9
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Cyclops' Power

Thanks, everyone. I'm inclined to buy the IA with Uncontrollable [-30%] and just assume that the differences between this and normal Uncontrollable aren't worth a price difference: and also buy Blindness, with a Mitigator of -25% or so (because being able to look at anyone who you want to die is useful, if you're into killing people).

I'm skipping the Ruby Quartz Fashion Accessory and the kinetic descriptor: the only link to Cyclops is "death comes out of my eyes when they're open." If you're interested, here's the final product for the IAs (using multiplicative modifiers):

Innate Attack (Burning) 10d [140]

Enhancements: Cone (50 yards) [+550%], Incendiary [+10%], Increased Range (1/2D x5) [+10%], Link [+10%], Reduced Time [+20%]

Limitations: Full Power in Emergencies Only [-20%], Reduced Range (x2) [-10%], Uncontrollable [-30%]

&

Innate Attack (Toxic) 10dx5 [200]

Enhancements: Accurate 7 [+35%], Increased Range (1/2D x5) [+10%], Link [+10%], Radiation [+25%], Reduced Time [+20%]

Limitations: Full Power in Emergencies Only [-20%], Uncontrollable [-30%]

Last edited by McAllister; 10-12-2014 at 01:22 AM. Reason: formatting
McAllister is offline   Reply With Quote
Old 10-12-2014, 08:35 AM   #10
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Cyclops' Power

How I build it:

Optic Blast 8d (Crushing Attack; Accurate +4, +20%; Always On, Effects are Dangerous (Mitigator: Ruby Quartz Glasses or Visor, -60%), -16%; Cone, 3 yards, +80%; Damage Modifier: Double Knockback, +20%; Increased Range, x10, +30%; Jet, +0%; Ricochet, +10%; Selectivity (applies to Cone and Jet), +10%; Underwater, +20%; Variable, +5%; Mutant, -10%) [108].

(Relevant portion highlighted.)

YMMV, but this seemed to be both Accurate and Simple. Go ahead and change the damage type and other effects to fit your concept of how they work, of course. :)
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:52 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.