09-12-2014, 05:22 AM | #1 |
Join Date: Dec 2013
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Secret communication with the master
Good afternoon everybody;
A friend of mine and I are planning a particular 5-players campaign. It will be setted in a universe similar to the one of Warhammer 40.000. The particularity will be that one of the players (me) will secretly be a Chaos Agent, infiltrated in the party. Now, it seems obvious that I will not be able to freely tell the master everything my PG is going to do, because this would reveal his identity to other players. So we need a way to communicate secretly. Any idea????? Thank you all in advance!!! |
09-12-2014, 07:25 AM | #2 |
Join Date: Dec 2006
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Re: Secret communication with the master
Passing notes always works. But for a bit of humor you could say that you character had the disadvantage 'airways makes terrible what if statements' and clear a hand signal with the gm for when a what if statement is actually something your PC is doing.
Play example you rib your nose 'what if the engine breaks down while we are in warp?'. Gm secretly rolls your skill tobsabotage the engine. |
09-12-2014, 12:18 PM | #3 |
Join Date: Jul 2007
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Re: Secret communication with the master
In 40k you might want to avoid making any "prophetic statements" or the like in character, particularly if they're bad. It would be perfectly in character for people to decide you're chaos tainted/psychic/mutant/weird/heresy of the week, and cause all manner of problems. I'm pretty sure people with free time are executed in the Empire on the grounds of "Idle hands are the devil's playground".
Passing notes is probably the easiest way to go, but you might want to ask the GM to pass occasional notes to all the players. I've found this to be an ideal solution when group paranoia and masking a particular note passing is called for. |
09-12-2014, 01:53 PM | #4 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Secret communication with the master
You could also trust the other players to keep OOC and IC knowledge separate, and just say, e.g., "Marco sneaks away for a quick confer with his Secret Masters via subspace radio."
But maybe that's just my group. |
09-12-2014, 02:26 PM | #5 |
Join Date: May 2007
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Re: Secret communication with the master
That would be how I would handle it. I'm all for PC vs PC strife and treachery, but prefer such machinations be out in the open at the OOC level.
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09-13-2014, 09:41 AM | #6 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Secret communication with the master
Quote:
Unless I'm running Paranoia or Amber. Then the it's more about player's paranoia and [friendly] rivalry than character's paranoia and rivalry. ;) |
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09-13-2014, 06:07 PM | #7 |
Join Date: Feb 2014
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Re: Secret communication with the master
With games like Paranoia these days, it's better to "pass notes" via texting or IM (if players bring laptops or phones).
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09-13-2014, 06:31 PM | #8 |
Join Date: Aug 2005
Location: Brisbane, Australia
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Re: Secret communication with the master
Wibo220 reported as probable spam
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09-17-2014, 06:50 AM | #9 |
Join Date: Dec 2013
Location: Rio de Janeiro / Brazil
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Re: Secret communication with the master
This is 2014, use whatsapp, sms or anything like that. Passing notes will just get the other players thinking "wtf is this guy being so secretive about" and call unwanted attention upon you. Use ur cellphone and no one will give a ****.
That's just my 2 cents. |
09-17-2014, 07:43 AM | #10 | ||
Join Date: Sep 2007
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Re: Secret communication with the master
Quote:
Secret messages work on virtual tabletops because the players aren't co-located, and so can't tell whether or not there's any extra traffic. They're closer in face-to-face play where you're still using the software, because at least everyone already has their computer out all the time and you're using the same interface to pass the secret data along with public game-related data. The extra typing is still likely to be a problem, though. Quote:
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Tags |
character, communication, master, player, secret |
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