Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-02-2014, 12:27 PM   #1
Aigol
 
Join Date: Jan 2010
Default Aging from Children

HI, Im going to be running a game where my Players will start as children as sort of heroes in training. What would be the best way to go about handling the stat reductions and then their growth as they age throuout the campaign?

I mean for attributes should I just have them build as adults and then reduce from there and as time passes raise their scores?

Or maybe just start them lower than 10 as the default like start them with ST8 IQ and DX 9 instead of everyhing starting at 10?

Im not really sure the best way to deal with the growth and improvement that occurs with age
Aigol is offline   Reply With Quote
Old 09-02-2014, 12:33 PM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Aging from Children

In the past I've figured out what their adult stats are going to be and applied a reduction to those and then gave them those stats. It works out pretty well in my opinion.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Realm Management
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 09-02-2014, 12:34 PM   #3
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Aging from Children

The core books have some suggestions for the stat reductions that accompany childhood. I'd suggest that the players have a budget for their adult attributes, and then they can grow into those attributes as they age.

The core books also have guidelines on how fast skills are learned, but check out the Phoenix Imperative document in one of Sir_Pudding's signatures for a worked example of how to deal with time jumps for PCs.

Does that do it for you?
McAllister is offline   Reply With Quote
Old 09-02-2014, 12:43 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Aging from Children

Quote:
Originally Posted by Aigol View Post
I mean for attributes should I just have them build as adults and then reduce from there and as time passes raise their scores?
Quote:
Originally Posted by p. B20
To create a believable child, decide what his attributes will be when he is full-grown, reduce them, and purchase the reduced values instead of the full values.
To go from say 10 to 15, you can increase IQ and DX by 2% of adult per year, and ST by 4% of adult. The +1 to SM probably happens between 12 and 14 and is highly variable among people, so you can probably let the play decide when to have the "growth spurt".

It might even be a good idea to give the attribute increases as character points pre-spent in the attribute so that a player can spend some earned points to mature faster.
sir_pudding is online now   Reply With Quote
Old 09-02-2014, 12:49 PM   #5
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Aging from Children

Quote:
Originally Posted by McAllister View Post
The core books also have guidelines on how fast skills are learned, but check out the Phoenix Imperative document in one of Sir_Pudding's signatures for a worked example of how to deal with time jumps for PCs.
That would be terrible for the time scales involved here, though! I needed those rules for jumps of ~100 years where the normal RAW would be unworkable. For a kid, with presumably no more than a few months between game sessions, I'd just use the regular rules for time use, but restrict study time to actual schooling. Hobbies, Sports and "everykid" skills like Climbing, Bicycling and Housekeeping can be studied using the 4-to1 "on-the-job"rate. Also allow Dabbler perks to be bought with study time: 200 hours of school gives Dabbler for educated skills and 800 hours of play gives Dabbler for the others.

Last edited by sir_pudding; 09-02-2014 at 03:32 PM.
sir_pudding is online now   Reply With Quote
Old 09-02-2014, 02:54 PM   #6
D10
 
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
Default Re: Aging from Children

One of the best short campaigns I GMed recently was 2 young brothers, they were around 10-11 year olds, the younger one being smart, the older one being agile, the campaign started with their farm being attacked by bandits.

We decided on the fly that the older one knew how to ride a horse, put that on his sheet and proceeded to roleplay that their mom put them on their horse and telling them to ride away to the village.

After witnessing the savage slaughter of their family from a distance the boys run from the riders and succeed after several good riding rolls.

They get to the village and tell their story, someone recognized them and validated their story, the magistrated a benevolent and humble man, decided to take them in, and over the next years teached them skills such as a savoir faire and etc. He also made them literate and provided a great education for the medieval standard of the campaign.

An year passes in this interim with little to be said other than skills gained, npcs met, etc..

Then comes the age for military training, they joined a big caravan that was meant to build a castle on the borders of the kingdom for its defense, but first they made a big barracks and started training children.

The training itself was over a period of months, in which I usually roleplay one or two situations at most, and resume its effects into a larger description and a teaching roll.

After each training period, they fought duels and the like for advancement in their careers and the right of becoming captain-students.

I planned on doing a training regime followed by a tournament followed by vacations with some adventure in it, do it over the course of a few years until they are ready for whatever!
D10 is offline   Reply With Quote
Old 09-02-2014, 05:15 PM   #7
whswhs
 
Join Date: Jun 2005
Default Re: Aging from Children

Quote:
Originally Posted by sir_pudding View Post
To go from say 10 to 15, you can increase IQ and DX by 2% of adult per year, and ST by 4% of adult. The +1 to SM probably happens between 12 and 14 and is highly variable among people, so you can probably let the play decide when to have the "growth spurt".
I used a HT roll for that in my Worminghall campaign. During the course of the campaign two of the five player characters gained +1 ST.

Bill Stoddard
whswhs is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.