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Old 08-19-2014, 02:51 PM   #1
Libertine
 
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Default heavy metal damage.

Where is it in RAW for system to calculate damage from heavy metal objects like a half ton mass of iron propelled or swung with tk with a ST of 100.
This is what the glass cannon in my supers game can do.
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Old 08-19-2014, 04:49 PM   #2
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Default Re: heavy metal damage.

If he has ST100 and throws an object, it functions just like someone with ST100 throwing an object.
See Throwing in Basic Set - Campaigns.
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Old 08-19-2014, 04:51 PM   #3
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Default Re: heavy metal damage.

You probably want to add mind blowing and rocking their socks off as Imbuements or something.
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Old 08-19-2014, 08:53 PM   #4
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Default Re: heavy metal damage.

It will largely be based on your thrusting damage, as all 'attack with my strength' (be it TK or regular strength based) things will be. That the object is super-massive will just make sure it can't be parried.

You could perhaps argue for TH+8, but that would be the most I would allow.

Your PC/NPC might be better off taking an innate attack as an alternative to the TK.
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Old 08-20-2014, 02:17 AM   #5
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Default Re: heavy metal damage.

Man! This is not the topic I was hoping it was. \m/
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Old 08-20-2014, 02:46 AM   #6
simply Nathan
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Default Re: heavy metal damage.

Personally I was hoping for ways to model a bardic area of effect attack spell.
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Old 08-20-2014, 03:35 AM   #7
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Default Re: heavy metal damage.

I was wrong about the title's topic but not in such a funny way.

I thought heavy metal poisoning, like the effects of mercury, lead, and even gold toxicity.
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Old 08-20-2014, 07:56 AM   #8
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Default Re: heavy metal damage.

Quote:
Originally Posted by Kenneth Latrans View Post
Personally I was hoping for ways to model a bardic area of effect attack spell.
You mean besides the area spells like Mass Stun that they already have access to by RAW DF (used to good effect when my PCs fought another delver group that included a Bard and bunched up for a turn in my last DF game)..?
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Old 08-20-2014, 04:50 PM   #9
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Default Re: heavy metal damage.

Quote:
Originally Posted by Gold & Appel Inc View Post
You mean besides the area spells like Mass Stun that they already have access to by RAW DF (used to good effect when my PCs fought another delver group that included a Bard and bunched up for a turn in my last DF game)..?
Probably something more like Brütal Legend's Face Melter or Bring it On Home solos.
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Old 08-20-2014, 04:57 PM   #10
Flyndaran
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Default Re: heavy metal damage.

If Gurps' collision rules weren't wonky, I would suggest using them as a 1/2 ton metal object impacting at high speeds is equivalent to a vehicle hit and run.
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