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Old 08-07-2014, 01:36 PM   #1
Steven Marsh
 
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Default [New Release] How to Be a GURPS GM

Are you looking to start the game for the first time, or looking for insight into making a long-running game even better? Regardless of your circumstances, GURPS player, we've got a guide for you!

How to Be a GURPS GM is your comprehensive guide to designing your perfect campaign, including what rules to use, what toggles to activate, and what options to offer your players. Players, you'll learn how to make a great character that fits in at the table... and on the battlefield!

It's dangerous to go alone! With How to Be a GURPS GM, you'll be delving into dungeons, flying spaceships, or engaging in capers like never before.
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Old 08-07-2014, 01:40 PM   #2
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Default Re: [New Release] How to Be a GURPS GM

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Originally Posted by Steven Marsh View Post
engaging in capers
So there is a chance for my GURPS Cooking proposal?

(Srsly, though, this sounds like a very cool, very useful book.)
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Old 08-07-2014, 01:43 PM   #3
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Default Re: [New Release] How to Be a GURPS GM

Is there a way to view the table of contents?

EDIT: It preview had been a snake, I would have been dead. It was RIGHT THERE.
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Old 08-07-2014, 01:44 PM   #4
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Default Re: [New Release] How to Be a GURPS GM

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Is there a way to view the table of contents?
It's in the preview PDF (linked under the Add To Crate button).
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Old 08-07-2014, 01:46 PM   #5
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Default Re: [New Release] How to Be a GURPS GM

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Is there a way to view the table of contents?
On the Warehouse 23 product page, there should be a link to the preview.

Similarly, from the main website page, there should be a link along the lefthand column to the preview. In both cases, the full ToC (and index) should be included... along with some sample pages, to get a sense of the supplement.

EDIT: Accursed Riggsbian Ninja!
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Old 08-07-2014, 07:33 PM   #6
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Default Re: [New Release] How to Be a GURPS GM

Is there anything in this that is of use to an experienced GURPS GM?
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Old 08-08-2014, 03:43 AM   #7
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Default Re: [New Release] How to Be a GURPS GM

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Is there anything in this that is of use to an experienced GURPS GM?
I've skimmed it, read some parts completely, and it's good. Even for an experienced GM, although of course the usefulness will vary depending on experience level.
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Old 08-08-2014, 04:02 AM   #8
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Default Re: [New Release] How to Be a GURPS GM

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Originally Posted by Rasputin View Post
Is there anything in this that is of use to an experienced GURPS GM?
Yes, most of it. This isn't just newbie advice -- it's a distillation of all the advice given here on the forums, with almost half of the book being direct quotes of advice that Kromm has given (here) on a wide variety of topics, and the other half being Mook's carefully thought out walkthroughs, further explanations, etc.

Basically, if Kromm is Word of God, then this book is the GURPS Talmud: a compilation of direct scriptural quotes wrapped up in an excellent concordance that adds detail and explanation where needed and also walks the reader through everything s/he needs to understand what's going on.
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Old 08-08-2014, 12:11 PM   #9
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Default Re: [New Release] How to Be a GURPS GM

I'm a pretty experienced GM overall and a midlevel trained GURPS GM and I consider it a good investment and I'm only about 20 pages in.

I am totally recommending for a new GM to GURPS its the book we needed to convince newbies for years. :)
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Old 08-09-2014, 08:03 PM   #10
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Default Re: [New Release] How to Be a GURPS GM

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Basically, if Kromm is Word of God, then this book is the GURPS Talmud: a compilation of direct scriptural quotes wrapped up in an excellent concordance that adds detail and explanation where needed and also walks the reader through everything s/he needs to understand what's going on.
That certainly puts a twist on the term "canon."

This looks good. I'll pick it up sometime next week.
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