07-12-2014, 05:37 AM | #31 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: New to GURPS and concerned about combat
There is one truism that remember, GURPS is like a cow, you don't try to eat the whole thing at once. GURPS is also front loaded, in that you do most of the work during character creation.
Given that you come from a D&D background, I recommend that you pick at least Dungeon Fantasy 1 and 2. You will both see how to adapt GURPS to a familiar genre (including what options to use and what options to discard), you will also get a set of templates to help you with character creation. On using psi instead of magic, just as with everything in GURPS, you have multiple options. The basic set version of psionics is more or less the starting point of all of them. GURPS Psionic Powers expands it in one direction, GURPS Dungeon Fantasy 14: Psi goes in another. Both are ready to use with minimal assembly required. GURPS Powers gives you more tools to tinker with them. Still the basic magic system might suit you too. Oh and something that you might not realize right away, on top of the books with GURPS in their title, the Pyramid magazine is another source of materials for your game, as official as any other. |
07-12-2014, 07:07 AM | #32 | |
Join Date: Aug 2007
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Re: New to GURPS and concerned about combat
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For low tech weapons it will usually be Crushing, Cutting or Impaling. Basically mace-like, axe-like or spear-like with some weapons like swords that can either Thrust for Impaling or be swung for Cutting. Get the hand of these 3 damage types and the options for Thrust and Swung and then Hit Locations and you'll have the most important thigns in Low Tech combat. It might seem a little complicated but it does away with a lot of things in D20 that are Class Powers or Feats. For example, Want to "Backstab" a sentry? Tell your GM you want to sneak up on the guy (Roll v. stealth Skill). After you do that successfully Tell the GM I Attack with my dagger (Thrust/Impale) aimed at the Vitals Hit Location. Not being aware of your attack the sentry will get no Defence Roll. Then you get to the part where Impaling attacks to the Vital organs get 3x base damage. Unless the sentry has some really good armor he's in trouble. It may not be an immediate "Kill" but it will seldom be ignored as if he was a D20 guy with 50 hit pts. If this was an "average" sort of guy he probably is out of action and you didn't need to join a "Rogue" class or choose a "Feat". You just bought 2 good multipurpose skills (Stealth and Knife) and told your GM what you wanted to do.
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Fred Brackin |
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07-12-2014, 01:21 PM | #33 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: New to GURPS and concerned about combat
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I think you'll enjoy adding (again, only when you're ready and want to) Hit Locations when the time comes. Extra Effort In Combat [B357] also provides a lot of gaming-fun: worth the additional rules-learning/FP-tracking, IMHO. For what it's worth, I try to maintain a collection of fan made combat cheat sheets and stuff. Also, you might not have realized it, but Kromm is the GURPS line editor. That's right, your post was given personal attention by a primary author of GURPS! How cool is that?
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Last edited by Captain Joy; 07-12-2014 at 02:06 PM. Reason: added link, Extra Effort suggestion, and Kromm bit |
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07-13-2014, 03:05 AM | #34 |
Join Date: May 2014
Location: Indiana, United States
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Re: New to GURPS and concerned about combat
Thanks for the continued help.
"Also, you might not have realized it, but Kromm is the GURPS line editor. That's right, your post was given personal attention by a primary author of GURPS! How cool is that? " I did notice that. I find that pretty awesome! It's really great to see such a community connection between those who write and create the game, and those who play (even those just starting out in the community!!!) |
07-13-2014, 10:05 AM | #35 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: New to GURPS and concerned about combat
Arith Winterfell some time ago I ran a series of combat demos using gurps 4th and a vtt. It might be possible for me to do the same for you and your players. So where are you in the world (for time zone issues lol).
Do you all have internet access? Reasonably upto date computers?
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
Tags |
balance, cinematic play, combat rules, fantasy |
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