Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-21-2014, 06:57 AM   #1
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default [Basic] Skill of the week: Architecture

The skill of designing buildings, and of deducing things about them: the implications of design for function and vice-versa.

Often used to answer the question "How can I blow this place up?" or "Where's the weak point to crash through?" as exemplified in Action's Demolition Man template. The Infiltrator also has this as an option: it's handy for finding your way through strange buildings without taking the time for methodical dungeon-style exploration. Action also uses it for planning missions into buildings, and it helps when searching them.

For the constructive side of architecture, Low-Tech Companion 3 has a certain amount of detail and a template for a professional architect. Basic has Architecture as a possible skill for finding secret doors, but Dungeon Fantasy doesn't mention that AFAICS (I only have volumes 1-4). Magic requires Architecture skill to construct a building with magic that will stay up.

Mysteries has a Fire Marshal template which reasonably enough has Architecture as a required skill. Supers mentions Architecture as a skill for some archetypes, and for concealment of secret bases.

Architecture has an IQ default, and a default of Engineer (Civil)-4. Engineer (Civil) defaults to Architecture-6, which is reasonable: Engineer is a harder skill. However, this is somewhat culturally dependent: in some countries professional architects are always civil engineers, responsible for structural design, whereas in others architects are primarily artists and employ engineers to ensure the building won't collapse.

What have you done with this skill that was entertaining or significant?
johndallman is online now   Reply With Quote
Old 06-21-2014, 08:44 AM   #2
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [Basic] Skill of the week: Architecture

In my ongoing campaign, Architecture is the skill of knowing how buildings are put together so that you can blow them up (IQ-based roll), find secret rooms (Per-based roll), or navigate them even if you haven't been there (Per- or IQ-based roll, depending on whether you're looking or guessing). It's essentially part of the "extended suite of Survival skills" for built-up areas, where Urban Survival is the streets/exterior part and Architecture is the rooms/interior part. A Per-based roll against it can spot – or an IQ-based roll can deduce – where to find X, whether X is an elevator, an exit, a staircase, or a supporting member.

Strangely, I've never had designing buildings come up in any campaign ever, in any edition – not since 1986. Even back in my earliest dungeon crawls with GURPS First Edition, it was basically the "find hidden rooms" skill. That might have more to do with my crowd than with the game, though; I've never gamed with anyone who was into long stretches of downtime used to raise armies, buildings, and stock prices, so I've always strived to give the most sedate and academic of skills exciting adventure applications.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is offline   Reply With Quote
Old 06-21-2014, 08:50 AM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Basic] Skill of the week: Architecture

Add Sacred Arxchitecture from Thaumatology Urban Magics and possibly Thaumatology.
Used it in games to find hidden halls and rooms, design bases for the PCs or figure out stuff about an enemy base.
Oh in one fantasy game a PC used it to help build a town. I gave him lots of penalties for lacking other skills but he was a mage so high skill anyhow.

Last edited by Refplace; 06-21-2014 at 08:54 AM.
Refplace is online now   Reply With Quote
Old 06-21-2014, 09:29 AM   #4
malloyd
 
Join Date: Jun 2006
Default Re: [Basic] Skill of the week: Architecture

I've seen it used for the otherwise missing construction trades skill - what do you roll against to thatch a roof or install a window?. Personally I call than a professional skill (Housewright) and consider Architecture an analog of Engineering rather than Mechanic, but there is a case to be made for that given the way Artist and craft skills blend into each other.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 06-21-2014, 10:03 AM   #5
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [Basic] Skill of the week: Architecture

Quote:
Originally Posted by Kromm View Post
Even back in my earliest dungeon crawls with GURPS First Edition, it was basically the "find hidden rooms" skill.
That's basically what we use it for, though my GM also allows Per- or IQ-based rolls against Masonry or Carpentry in some cases.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 06-21-2014, 12:06 PM   #6
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Basic] Skill of the week: Architecture

Quote:
Originally Posted by Kromm View Post
Strangely, I've never had designing buildings come up in any campaign ever, in any edition – not since 1986. Even back in my earliest dungeon crawls with GURPS First Edition, it was basically the "find hidden rooms" skill. That might have more to do with my crowd than with the game, though; I've never gamed with anyone who was into long stretches of downtime used to raise armies, buildings, and stock prices, so I've always strived to give the most sedate and academic of skills exciting adventure applications.
That doesn't seem so strange. Shoot, it would be a little unusual for Architecture to get used as a craft skill in one of our games. Despite the text description explicitly allowing for its use in finding secret doors, we always just relied on Per.
Not another shrubbery is offline   Reply With Quote
Reply

Tags
architecture, basic, skill of the week, skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:48 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.