06-18-2014, 10:26 PM | #1 |
Join Date: Aug 2010
Location: MI
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Why are Contacts so Expensive?
I am pretty sure this has come up before, but my Google-Fu is failing me: Why are contacts so expensive? Nearly any concept of a contact is a lot cheaper for any character over 75CP as an ally rather than a contact with the added benefit of the Ally joining in on combat - the only downside is a Duty to protect the ally, but Sense of Duty (Single Person) is -2CP, and according to B131, you can bring that cost down even more if the Ally is also a Dependent. What am I missing?
Some basic examples: Mr. Cranston, a 150pt Investigator has a childhood buddy that's on the Police Force. As a Contact, lets say the buddy has Effective Skill 15, Completely Reliable, but only available on a 6 or less (he has a Duty after all!) That's (2x3/2) 3cp. The same buddy using as a 75pt Ally is 1cp (505 of PC = 2pts, 6 or less is /2) AND He'll occasionally help out in Danger. If Mr. Cranston gains CP, so does his ally, but not his Contact! If Mr. Cranston started out 300pt Psychic Investigator, Buddy Cop Ally is is only 1 point if you double either his Frequency of Appearance or his CP Total, but Buddy Cop Contact is still unchanged. Joe has a cousin that's a celebutante - reading the opening line of the Contact description on B44 {You have an associate who provides you with useful information, or who does small (pick any two of “quick,” “nonhazardous,” and “inexpensive”) favors for you}, contact seems like the way to go, however, the actual rules for contacts lets you choose a single skill - not reflecting the Independent Income, Status, and plethora of superficial skills a celebutante has {Dance, Current Affairs (Celeb), Savior-Fare (Club Scene), Sex Appeal, etc.}, not to mention the ability to get you into posh events. You could easily stat up a 25pt celebutante that is both an ally and a dependent for a net 0cp, but the rules for making her a contact just don't jive with the description given. It gets even worse for Contact Groups, if you have a group of Biker friends, the minimum for a crew of semi-competent bikers that are never around and will turn you in at the drop of a hat comes to 1.25, rounded to 1 cp, a gang of skilled (15), trustworthy (Usually Reliable) bikers comes to 20 before FoA; A group 6-10 of COMPLETELY LOYAL bikers willing to fight and kill for you is worth 12cp before FoA. Sure, the Bikers are going to get into trouble and you are going to have to help them out, but offset that with Sense of Duty (My Biker Buddies) [-5] and Enemies (Rival Gangs, Etc.) [v]. ? |
06-18-2014, 10:31 PM | #2 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Why are Contacts so Expensive?
Courtesy of Harald387, I believe:
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06-18-2014, 10:47 PM | #3 |
Join Date: Aug 2010
Location: MI
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Re: Why are Contacts so Expensive?
That is much neater than RAW, especially for the Group, but Knife's Contact, assuming Knife is a Vampire Hunter worth at least 200pts, could easily have be an Ally with 10 skills at a 14-16 for 1 cp... Still I like the idea. Maybe I'll fiddle around with Accessibility rules and such and write up a few trails before I make a judgement. Thank You, though - it looks like the way to go.
My other idea was Ally (Won't participate in action, -20%), but if you further adjust for shady contacts, it gets too cheap to be worth the fiddle. |
06-18-2014, 11:16 PM | #4 |
Join Date: May 2008
Location: CA
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Re: Why are Contacts so Expensive?
Oone of the primary benefits of a Contact over an Ally is that a Contact acts outside of the party's scope, giving them insight into things the party wouldn't otherwise know or be able to do, while Allies act within the party's scope - they do things with the party, rather than apart from them. That's a crucial difference that keeps them both useful.
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06-18-2014, 11:47 PM | #5 | |
Join Date: Dec 2007
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Re: Why are Contacts so Expensive?
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Also you're wrong. The "effective" skill does reflect the income, status, and other skills the character might have. It's in the advantage description. |
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06-19-2014, 12:14 AM | #6 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why are Contacts so Expensive?
My preferred version of Contact is to treat it as a generic case of powers:
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06-19-2014, 12:30 AM | #7 | |
Join Date: Sep 2004
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Re: Why are Contacts so Expensive?
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Your right..when you are viewing it as an alternative to an ally, but what I think it may have priced as was an alternative to a targeted fixed skill level, that also comes with occassional bit of flavor/information beyond the fixed skill. For example Bob the Barbarian could spend points on raising his own hidden lore (hygiene) skill level but with an IQ 8 it would be a lot of points for him to get it at a solid level. Alternatively he could buy a contact with a skill 21 in the Hidden Lore (Hygiene) for 4 points instead of the 56 points that it would cost Bob the Barbarian to match his contacts skill level. |
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06-19-2014, 12:57 AM | #8 |
Join Date: Sep 2004
Location: Reading, England
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Re: Why are Contacts so Expensive?
I think the OP demonstrates the mistake of merely describing contacts by a GURPS skill and the OP should use 'celebutante 15'.
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06-19-2014, 04:23 AM | #9 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Why are Contacts so Expensive?
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06-19-2014, 05:21 AM | #10 | |
Join Date: Aug 2010
Location: MI
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Re: Why are Contacts so Expensive?
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Yes, Sorry, what I meant was it doesn't reflect the other uses of those advantages: If you had Celeb contact with Current Affairs (Celeb) 15, her status 4 and Independent Income 5 mean nothing to you when you want to - as written in the description - ask her for a quick favor, like get you access to someone/something. |
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