05-27-2014, 07:51 PM | #1 |
Join Date: Nov 2011
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Ripostes, Counterattacks and Stop Hits
Does Riposte need the prohibition against stacking with Deceptive Attack? You can still combine expending excess skill on both the parry and attack by buying other things like better hit locations and the rules allow Feints and Deceptive Attack and Feints and Ripostes to stack for those times when "this specific attack needs to hit". The rule also doesn't make a lot of sense to me reality wise. Why can't a Riposte benefit from the sheer speed variety of Deceptive Attack?
Counterattack is a bit odd as something that's totally pointless without buying it up. It's also a really good investment especially if there is a cap on skill level and once you have it there's no reason to do non-Counterattacks if you qualify for Counterattack and setting it up generally just involves doing what you were going to do anyway. Does anyone have any tweaks for it? Is there room for variation among Stop Hits to represent how aggressive you are being? Perhaps taking a penalty to defend to give the opponent a penalty to defend? |
05-27-2014, 08:13 PM | #2 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Ripostes, Counterattacks and Stop Hits
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05-27-2014, 08:45 PM | #3 | ||
Join Date: Nov 2011
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Re: Ripostes, Counterattacks and Stop Hits
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Tags |
counterattack, house rules, martial arts, ripostes, stop hit |
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