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Old 03-18-2014, 01:37 PM   #1
Ixa
 
Join Date: Mar 2014
Default [RPM] Alternate Quick Gadgeteering

Hi! I'm new here, I really want to hear opinions on my idea. English is not my native language, so sorry for any errors and I hope you guys can understand me! :)

So.. I think the Gadgeteering/Quick Gadgeteering rules on the Basic book too open and vague. I'm trying to adapt RPM Rituals to work as gadgets, is it possible? Is it a good idea?

I GM a Steampunk Fantasy setting. And some of my players want a system to quickly build stuff like death rays, prostetic arms and frankensteins.

My ideas are:

Instead of "Ritual Adept", a "Mad Scientist" advantage, that always need a lab to work and do every "ritual" as a charm or elixir. (Probably costing 30 pcs?)

Instead of "Magery", a "Lab Resources" advantage, meaning a collection of new instruments, cogs, tubes, energy sources, etc etc (But not money), being also an energy reserve + perk per level

Instead of "Thaumatology", "Weird Science" (Both VH skills, so no problem I think)

Instead of the Paths, a "Weird" variation of Engineering skills; Example: Weird Bioengineering, Weird Steam and Clockwork Engineering, Weird Chemistry (For a non-magic Alchemy variant), Weird Physiology (For creating Frankeinstein-like monsters and stuff..)

And finally, the final cost of the ritual should be paid in money. (But I don't know how to do it!) Also, I want to use the time a "Non-Adept" need to cast, not the time of an Adept, so minutes: not seconds. Maybe hours.

So, hivemind, how can I do it?

Last edited by Ixa; 03-18-2014 at 01:44 PM.
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Old 03-18-2014, 01:46 PM   #2
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Default Re: [RPM] Alternate Quick Gadgeteering

Well, there's an article called Metatronic Generators in a fairly recent issue of Pyramid I can't recall.
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Old 03-18-2014, 01:57 PM   #3
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Default Re: [RPM] Alternate Quick Gadgeteering

The issue that Dwarf99 is thinking about is here. There is also this post I wrote in this thread for using metatronic generators with ritual path magic.
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Old 03-18-2014, 02:46 PM   #4
Ixa
 
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Default Re: [RPM] Alternate Quick Gadgeteering

Wow, thanks guys! :D Of course Ghostdancer already did an article for this.. But I failed my searchfu roll.

I hope the next RPM book to be a 250 pages tome with alternate RPM rules for everything!
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Old 03-18-2014, 04:25 PM   #5
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Default Re: [RPM] Alternate Quick Gadgeteering

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I hope the next RPM book to be a 250 pages tome with alternate RPM rules for everything!
I wouldn't hold your breath for something quite that ambitious, but I do think you'll be happy about an unannounced, slightly lower-scale project in the works. :)
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Old 03-18-2014, 06:20 PM   #6
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I wouldn't hold your breath for something quite that ambitious, but I do think you'll be happy about an unannounced, slightly lower-scale project in the works. :)
Oh hey, since you're here, I could have swore I saw you say something about gadgetteering using a lab. Was it you or am I misremembering?
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Old 03-18-2014, 06:42 PM   #7
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Oh hey, since you're here, I could have swore I saw you say something about gadgetteering using a lab. Was it you or am I misremembering?
That's too vague a statement to remind me of anything in particular. Can you narrow down what was said, when, etc.?
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Old 03-18-2014, 07:22 PM   #8
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Default Re: [RPM] Alternate Quick Gadgeteering

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That's too vague a statement to remind me of anything in particular. Can you narrow down what was said, when, etc.?
Something about a limitation that restricted use of Ritual Path Magery to circumstances where you were in your lab using tools and consumables that were part of a lab. Although upon further reflection, it may have had something to do with Weird Science as a power.
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Old 03-18-2014, 07:32 PM   #9
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Default Re: [RPM] Alternate Quick Gadgeteering

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Something about a limitation that restricted use of Ritual Path Magery to circumstances where you were in your lab using tools and consumables that were part of a lab. Although upon further reflection, it may have had something to do with Weird Science as a power.
I think you're thinking of "The Power of Weird Science," an article by Dr. Kromm in Pyramid #3/46: Weird Science.
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Old 03-18-2014, 07:51 PM   #10
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I think you're thinking of "The Power of Weird Science," an article by Dr. Kromm in Pyramid #3/46: Weird Science.
I might be, but I checked that article out and didn't find any direct reference to a limitation on magery or power talent. Maybe I'm imagining it.
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