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Old 04-22-2017, 02:18 PM   #101
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Default Re: The Lands of NandÍmē: GURPS Content Posts

And now for something completely different and not GURPS-specific: folktales for fantasy RPGs.
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Old 03-23-2018, 02:10 PM   #102
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Default Re: Nature Kills: GURPS Content Posts

I've been analyzing AD&D treasure types and applying them to Dungeon Fantasy. Hopefully, this helps folks making wilderness adventures handle treasure placement, number of monsters in a lair, and whether or not you stumble on said lair.
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Old 03-29-2018, 05:55 PM   #103
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Default Re: The Lands of NandÍmē: GURPS Content Posts

And what I got from applying those rules to the existing published monsters.
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