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Old 01-24-2014, 02:43 PM   #31
Not another shrubbery
 
Join Date: Aug 2004
Default Re: No Mana Vs. No Magic

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Originally Posted by David Johnston2 View Post
Other way around. If magic doesn't work, what the heck are you doing letting players design magicians?
My sentiments prezackly. I guess you could, for grins, do it the way I thought you meant, but it sure seems like it has a strike against its success :/
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Old 01-24-2014, 04:38 PM   #32
scc
 
Join Date: Mar 2013
Default Re: No Mana Vs. No Magic

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Originally Posted by David Johnston2 View Post
Other way around. If magic doesn't work, what the heck are you doing letting players design magicians?
You're thinking of only a single world, not multiple
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Old 01-24-2014, 06:51 PM   #33
David Johnston2
 
Join Date: Dec 2007
Default Re: No Mana Vs. No Magic

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Originally Posted by scc View Post
You're thinking of only a single world, not multiple
No. I'm not. It doesn't make a difference whether it's a set of worlds, or one world. If players are to have the opportunity to pay points for magic powers, then the default must be that places where their powers work (somewhat) should be the rule, and not the exception.
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Old 01-24-2014, 07:24 PM   #34
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: No Mana Vs. No Magic

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Originally Posted by David Johnston2 View Post
No. I'm not. It doesn't make a difference whether it's a set of worlds, or one world. If players are to have the opportunity to pay points for magic powers, then the default must be that places where their powers work (somewhat) should be the rule, and not the exception.
No, the default must be that places where their powers work should exist -- and the GM should be reasonably clear on what those places are. If magic only works in one tiny corner of the world, and someone still wants to play a mage, that's their perogative.
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Old 01-24-2014, 07:31 PM   #35
David Johnston2
 
Join Date: Dec 2007
Default Re: No Mana Vs. No Magic

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Originally Posted by Anthony View Post
No, the default must be that places where their powers work should exist -- and the GM should be reasonably clear on what those places are. If magic only works in one tiny corner of the world, and someone still wants to play a mage, that's their perogative.
I generally discourage people from designing useless characters.
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Old 01-24-2014, 07:55 PM   #36
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: No Mana Vs. No Magic

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Originally Posted by David Johnston2 View Post
I generally discourage people from designing useless characters.
I do too, but I'm willing to listen to arguments about why the character isn't actually useless.
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