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Old 01-10-2014, 02:48 PM   #1
Dangerious P. Cats
 
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Default Medieval re-enactment as martial arts styles

I'm working on a campaign where the players are historical reenactors going to various events and doing reenactors things (the campaign will be a bit tung in cheek). For the campaign I was thinking about starting up various forms of medieval re-enactment combat as martial arts styles and thought I should ask the forum hivemind for suggestions. I figure that historical fencing (or HEMA, or WMA, or whatever) could be easily represented by the actual historical styles but I am wondering how to go about representing SCA combat, Battle of the Nations fighting and metal weapons combat as martial arts styles. Any thoughts?
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Old 01-10-2014, 03:10 PM   #2
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Default Re: Medieval re-enactment as martial arts styles

Mostly as combat art or sport. I wouldn't worry overly much about maneuvers.
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Old 01-10-2014, 04:34 PM   #3
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Default Re: Medieval re-enactment as martial arts styles

Dangerious - you need to remember they all have rules.

Anthony - What are you calling 'maneuvers'?
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Old 01-10-2014, 04:37 PM   #4
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Default Re: Medieval re-enactment as martial arts styles

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Dangerious - you need to remember they all have rules.
Would you kindly elaborate? I'm not sure I follow you.
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Old 01-10-2014, 04:38 PM   #5
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Default Re: Medieval re-enactment as martial arts styles

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Originally Posted by Anthony View Post
Mostly as combat art or sport. I wouldn't worry overly much about maneuvers.
Quote:
Originally Posted by Joseph Paul View Post
Dangerious - you need to remember they all have rules.

Anthony - What are you calling 'maneuvers'?
I think those are called Techniques now.
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Old 01-10-2014, 04:42 PM   #6
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Dangerious - you need to remember they all have rules.

Anthony - What are you calling 'maneuvers'?
Sorry, techniques. In any case, most of the time you're talking about 1-2 points max spent across a couple sport skills. Yes, there are people who spend years working on being better, but the vast majority don't, and there probably isn't a sufficient critical mass to create a high skill sustained sport culture.
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Old 01-10-2014, 04:54 PM   #7
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Default Re: Medieval re-enactment as martial arts styles

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Would you kindly elaborate? I'm not sure I follow you.
"If a fight has rules it is not a fight' -Some Wit

Everyone of the re-enactment organizations have rules to check the possibility of actually killing some one.

Some armor the person.

All of them rebate the weapons. I don't know of any that are playing with sharps in front of an audience.

Some restrict the target zones.

Some restrict the power.

Almost none of them allow you to throw an opponent to the ground in such a way that injury is highly likely.

It is Art or Sport with sometimes intricate details. Switching between rules sets can be a problem - get hopped up and allow reflex to take over and you have got a ****** off opponent at the least and a hospital run at the (hopefully) worst.
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Old 01-10-2014, 05:39 PM   #8
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Default Re: Medieval re-enactment as martial arts styles

Techniques and Perks like Shield Wall, Grip Mastery, Form Mastery, Counterattack, Feints, Hook, Low Fighting, Reverse Grip, Dual Weapon Attack, Cross Parry, Bind Weapon, Combinations, Reach Mastery? Seen all of those. Do most of them as do most of the people I have fought in the last 15 years. At least one group has ~8--10,000 people involved in the martial aspects and has dozens of tourneys every weekend across the US every year. The critical mass is there, there is a wide range of skill with a good corp of highly skilled people and some of those are going on to explore other methods in the WMA and BotN movements.
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Old 01-10-2014, 05:50 PM   #9
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Default Re: Medieval re-enactment as martial arts styles

Do you have any specific questions about SCA fighting?
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Old 01-10-2014, 10:29 PM   #10
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Default Re: Medieval re-enactment as martial arts styles

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Anthony - What are you calling 'maneuvers'?
He may mean Techniques. They were called Manuvers in GURPS 3rd Edition.
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