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Old 12-11-2013, 01:11 PM   #1
abe ray
 
Join Date: Jan 2006
Location: auburn,washington
Default new spell(sudual weapon)

sudual weapon basically makes your weapon cause non-leathal damage to creatures it strikes!
not sure what prequisites it would need
however fatuige cost is 4 to cast 2 to mantaine
items of course are weapons! any kind of weapon 25000 to enchant & MUST be done the slow & steady way!
what do you think?
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Old 12-11-2013, 01:14 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: new spell(sudual weapon)

By non-lethal, do you mean it deals FP damage to knock targets out, or is it some sort of weird limitation that it can never reduce your target's HP enough to cause death checks?
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Old 12-11-2013, 01:15 PM   #3
abe ray
 
Join Date: Jan 2006
Location: auburn,washington
Default Re: new spell(sudual weapon)

Quote:
Originally Posted by Nereidalbel View Post
By non-lethal, do you mean it deals FP damage to knock targets out, or is it some sort of weird limitation that it can never reduce your target's HP enough to cause death checks?
fp damage.
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Last edited by abe ray; 12-11-2013 at 01:23 PM.
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Old 12-11-2013, 01:21 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: new spell(sudual weapon)

Considering FP tends to be lower than HP in most cases, it's easier balance-wise and cost-wise to deal only FP damage. Power-Ups 1:Imbuements already has a way to do this.

As for making it into an enchantment, I'm not sure what the energy requirement should be, but the materials cost needs to include powerful sedatives (possibly magical ones!)
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Old 12-11-2013, 01:22 PM   #5
abe ray
 
Join Date: Jan 2006
Location: auburn,washington
Default Re: new spell(sudual weapon)

Quote:
Originally Posted by Nereidalbel View Post
Considering FP tends to be lower than HP in most cases, it's easier balance-wise and cost-wise to deal only FP damage. Power-Ups 1:Imbuements already has a way to do this.

As for making it into an enchantment, I'm not sure what the energy requirement should be, but the materials cost needs to include powerful sedatives (possibly magical ones!)
ok I'll deliet the hp cost part of my 2nd post then.
edit:I deleted the hp cost part of my 2nd post.
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Old 12-11-2013, 01:26 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: new spell(sudual weapon)

For prerequisites, consider other spells that render targets unconscious without causing physical harm.
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Old 12-11-2013, 01:29 PM   #7
abe ray
 
Join Date: Jan 2006
Location: auburn,washington
Default Re: new spell(sudual weapon)

Quote:
Originally Posted by Nereidalbel View Post
For prerequisites, consider other spells that render targets unconscious without causing physical harm.
don't know of any off hand, sorry.
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Old 12-11-2013, 01:31 PM   #8
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: new spell(sudual weapon)

Quote:
Originally Posted by abe ray View Post
don't know of any off hand, sorry.
Well, there's always the "sleep" spell.
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Old 12-11-2013, 01:33 PM   #9
malloyd
 
Join Date: Jun 2006
Default Re: new spell(sudual weapon)

Quote:
Originally Posted by abe ray View Post
don't know of any off hand, sorry.
You can create a staff that casts Sleep or Steal Energy on a target touched by it using the RAW. Some other weapon that does this is a reasonable minor variation.
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