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Old 12-08-2013, 03:04 PM   #1
Libertine
 
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Default Setting Generator game 2:Odin2

My attempt to try out ericthered's setting generating game. I come up with a concept of a world, and players answer the question about the world and ask another question which in turn is answered by the next poster who asks another question etc, in the event of a simu post, I will answer the extra question and we move on from the post that occurred first out of the two.

The world is Odin2. Much like earth in the 1980's. Cocaine is really big, bigger than it was in homeline at this time.

One of the biggest differences is gunpowder, the components to make it are very rare, making only the wealthy, the criminal elite, and the military the only ones who can afford it. To play a character with gun skills require a 25pt unusual background, to have access to firearms requires a 50 pt unusual background. Both can be waived if it is a military campaign, it could be waived.

Q: Is archery widely used?

Last edited by Libertine; 12-11-2013 at 05:36 AM. Reason: rule elaboration.
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Old 12-08-2013, 04:48 PM   #2
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Default Re: Setting Generator game 2:Odin2

What's the price of gunpowder?

If a bullet costs $10, most people with a gun will use it in hard times.
If it costs $100, people will use in emergencies.
If costs $1000, people will use in ultra hard emergencies.

Grenades don't exist, I assume other explosives don't as well.

Air-rifles would be common, since metalurgy is advanced, soldiers would have very good armor, bows wouldn't do any damage.
Military would use single shot powder rifles, so, no wasting of ammo, full auto is out of touch.

If fuel is available, expect molotovs being very common.

What you would probably see is military with multi shot air rifles, while civilians with smaller models.
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Old 12-08-2013, 05:14 PM   #3
Libertine
 
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by gilbertocarlos View Post
What's the price of gunpowder?

If a bullet costs $10, most people with a gun will use it in hard times.
If it costs $100, people will use in emergencies.
If costs $1000, people will use in ultra hard emergencies.

Grenades don't exist, I assume other explosives don't as well.

Air-rifles would be common, since metalurgy is advanced, soldiers would have very good armor, bows wouldn't do any damage.
Military would use single shot powder rifles, so, no wasting of ammo, full auto is out of touch.

If fuel is available, expect molotovs being very common.

What you would probably see is military with multi shot air rifles, while civilians with smaller models.
. So what question do you have about this world for the forum to answer.
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Old 12-08-2013, 07:15 PM   #4
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by Libertine View Post
My attempt to try out ericthered's setting generating game. I come up with a concept of a world, and players answer the question about the world and ask another question.

The world is Odin2. Much like earth in the 1980's. Cocaine is really big, bigger than it was in homeline at this time.

One of the biggest differences is gunpowder, the components to make it are very rare, making only the wealthy, the criminal elite, and the military the only ones who can afford it. To play a character with gun skills require a 50pt unusual background, to have access to firearms requires a 75pt unusual background. Both can be waived if it is a military campaign.

Police are armed with billy clubs and Tonfas and will call the military if firearms are needed to be employed.

Q: Is archery widely used?
Archery is widely used for hunting -- both composite longbows and composite crossbows. Modern-day repeating crossbows ("chuckanew") work quite well, but the time it takes to reload them means everybody keeps a backup melee weapon. Spring-driven dart-pistols are also used for close-up work, and criminals and assassins use them to deliver lethal blood toxins.

Also, while gunpowder and other "dry" explosives are rare, fast-burning liquids are not, which means aircraft that deliver napalm take the place of artillery barrages. Missile guidance is also much more advanced than it was in our world, at that time, because the liquid-fueled missiles have no way to effectively explode on impact, which means they have to hit targets, directly. Moreover, since compressed-air autocannons (continually recharged from engines) don't make nearly as effective air-to-air dogfighting weapons, missile technology is that much more important. Every nation's air-combat doctrine reflects this reality, but everyone is hard at work researching magnetic rail and magnetic coil technology.

Given that this is named "Odin-2," let's go with this question: How did the Vikings' permanent and continuous settlement of Vinland, that began with Thorfinn Karlsfeni's 10-ship expedition of 1004 CE, with 300 men and women, plus livestock, and ample metal tools and iron ingots, change the pattern of development of the New World and Europe, given that the settlers didn't have firearms and never would, but did have the same immunological advantages as in our history?
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Last edited by tshiggins; 12-08-2013 at 07:23 PM.
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Old 12-09-2013, 01:54 AM   #5
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by tshiggins View Post
How did the Vikings' permanent and continuous settlement of Vinland, that began with Thorfinn Karlsfeni's 10-ship expedition of 1004 CE, with 300 men and women, plus livestock, and ample metal tools and iron ingots, change the pattern of development of the New World and Europe, given that the settlers didn't have firearms and never would, but did have the same immunological advantages as in our history?
The Norse settlers in the north-east lacked not only firearms, but also five centuries of shipbuilding technology. Moreover, they contacted the Eastern Woodland cultures rather than the Aztecs and Incas, rich in gold. Those things combined to mean they were a lot slower in moving in to exploit the epidemics they introduced, which gave the Native American peoples time to establish immunity and recover some population. There is an ethnically- Norse/Irish enclave in the North-East, Eastern Canada, and parts of the mid-West (where-ever wheat out-grows maize), but most of the Americas are occupied by "re-growth cultures" that developed out of the post-holocaust conditions of the eleventh century and adopted iron-making and horses. There is a great deal of contact and mingling along the approximate border: the two peoples have in approximate technological equilibrium for centuries, and politico-military issues such as aristocratic conquests, marriage alliances, and inheritances have transcended the racio-linguistic divide since time immemorial.

Q: the shortage of nitrates for explosives and propellants also means a desperate shortage of nitrate fertiliser. What are the consequences?
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Last edited by Agemegos; 12-09-2013 at 02:10 AM.
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Old 12-09-2013, 03:07 AM   #6
Libertine
 
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Default Re: Setting Generator game 2:Odin2

Since nitrate fertilizers wouldn't be cost effective, humanity did not experience the population boost it did. This meant more woodlands, a little more hunting resulting in a few extinct species such as muskrats and pheasants.

In the western Americas, however, crows, foxes, wolves, bears, and owls each have 1 extra IQ level and crows are just starting to make their version of towns high up in the mountains of Colorado. Foxes and wolves are just gaining use of their opposable thumbs, and bears are starting to develop a primitive written language. These changes started to occur around the 18th century. And the owls(like Odin1) are terrifying creatures that not only capable of understanding our language, but are 35% larger and hunt humans for sport and food, keeping our eyeballs in their den as a sign of status or a gift for their mates. Even without knowing our verbal language, their mastery of body language still allows them to understand our motives most of the time.

Q: Supers, yeah, or nay?

Last edited by Libertine; 12-09-2013 at 03:22 AM.
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Old 12-09-2013, 03:16 AM   #7
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by Agemegos View Post
Q: the shortage of nitrates for explosives and propellants also means a desperate shortage of nitrate fertiliser. What are the consequences?
A: most of the crops would either have nitrogen-fixing or farmers would use small plants that can fix nitrogen into the soil along with the few crops that haven't evolved the ability to do that themselves.

Though I assume other fertilizers would be needed.

Q: Why isn't black powder used? It isn't as efficient as modern gunpowder, but it's easy to make and the ingredients are needed for human life.
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Old 12-09-2013, 04:03 AM   #8
Libertine
 
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by DangerousThing View Post
A: most of the crops would either have nitrogen-fixing or farmers would use small plants that can fix nitrogen into the soil along with the few crops that haven't evolved the ability to do that themselves.

Though I assume other fertilizers would be needed.

Q: Why isn't black powder used? It isn't as efficient as modern gunpowder, but it's easy to make and the ingredients are needed for human life.
Future reference, and I'm making this statement that in the event of a simu post, the first question gets prioritized and I will provide the additional answer.

A: black powder for firearms was used briefly, but air and steam compression tech outpaced black powder for firearms in the middle of the 17th century. Black powder is still being used, rarely, for explosive arrows in regards to combat purposes, mainly black powder is used for development purposes.

Back to Supers query.

Last edited by Libertine; 12-09-2013 at 04:34 AM.
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Old 12-09-2013, 04:44 AM   #9
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by DangerousThing View Post
Q: Why isn't black powder used? It isn't as efficient as modern gunpowder, but it's easy to make and the ingredients are needed for human life.
Smokeless powders are if anything even less fussy about ingredients. If you have saltpetre (needed for black powder) you can make nitric acid, and then you need either wood pulp, or cotton, or any other plant fibre, or animal fat, or basically any other organic feedstock. And since about 1900 we've been making nitrates out of air.

An Earthlike world in which the ingredients for propellants are scarce is perhaps something you have to just not think about too hard.
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Old 12-09-2013, 04:46 AM   #10
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Default Re: Setting Generator game 2:Odin2

Quote:
Originally Posted by Libertine View Post
Q: Supers, yeah, or nay?
They're not superhuman, by the local definitions, just highly proficient. If you work really, really hard at something on Odin2, you get really, really good. It's not a cinematic world, per se, but Experts are so competent, they might as well be supers. Expert hackers do the kinds of things that one sees in movies. Expert scientists revolutionise their limited fields. Expert fighters can take one dozens of lesser foes.

Q: Why aren't Experts ruling the world?
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