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Old 11-26-2013, 05:55 PM   #31
Ulzgoroth
 
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Default Re: Assault Pack Preview Handouts

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Originally Posted by sir_pudding View Post
If given enough time can't I achieve my objective and win the scenario? Isn't buying time the whole point of stacking Rangers with Infantry in a town?
And of defensively-positioned infantry in general?
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Old 11-26-2013, 06:10 PM   #32
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Default Re: Assault Pack Preview Handouts

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Originally Posted by hcobb View Post
3xInf in town: 6 VPs. Against an 18 point attack it loses 6 VPs on a roll of 4, 5 or 6 and 2 VPs on a roll of 2 or 3. Hence on average it loses 3.7 VPs per shot.
Isn't this attack sub-optimal? Split into two 9-point attacks and get:
  • 5,6: 6 VP loss plus something else subject to 9-point attack.
  • 3,4 then 5,6: 6 VP loss (*).
  • 3,4 then 3,4: 4 VP loss (*).
  • 3,4 then 1,2: 2 VP loss (*).
  • 1,2 then 5,6: 6 VP loss.
  • 1,2 then 3,4: 2 VP loss.
  • 1,2 then 1,2: 0 VP loss.
(*) Techincally, 3 points are wasted on the second attack: 9 attack on 6 defense.


So, 5/9 of 3 unit loss, 1/9 of 2 unit loss, and 2/9 of 1 unit loss. Expected is 19/9 or a bit over 2 units lost (4.2 VP average). Plus there is a free 9-point attack a third of the time and a free 3-points another third of the time.

I think that there is also something wrong with the Ranger analysis:
Quote:
Originally Posted by hcobb View Post
2xInf+1xRan in town: 8 VPs. Against a 18 point attack it loses 8 VPs on a roll of 5 or 6 and 2.7 VPs on a roll of 3 or 4. Hence on average it loses 3.6 VPs per shot.
I think the better strategy against 2 INF, 1 RAN in town is to use two 9 point attacks (1-1, with -1 DM) for 1/6 X and 2/6 D. That gets you:
* 1/6 chance 8 VP loss.
* 2/6*2/3 chance 2 VP loss followed by 1/6 of 6 VP, 1/6 of 4 VP, 1/6 of 2 VP.
* 2/6*1/3 chance 4 VP loss followed by 2/6 of 4 VP, 2/6 of 2 VP.
* 3/6 chance 0 VP loss followed by 1/6 of 8, 2/6*2/3 of 2, 2/6*1/3 of 4.

Looks like 4 VP average loss, with 1/3 chance of 3 point surplus and 1/6 chance of 9 point surplus. So the ranger buys a 0.2 VP reduction in damage and a reduction of carry-over.
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Old 11-26-2013, 06:24 PM   #33
woodwardiocom
 
Join Date: Feb 2013
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Originally Posted by Ulzgoroth View Post
It is not. See 3.02:
"All types of infantry can combine in groups of up to three squads for defensive purposes. Any two squads can defend together at D2, and any three squads can defend at D3. If an attacker gets a D result against a mixed stack of infantry, roll randomly to see which squad is lost."
Ah, I missed that rule, thank you.

-JW
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Old 11-26-2013, 06:25 PM   #34
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Default Re: Assault Pack Preview Handouts

How about using the new O6 features?

Sacrificial 1 squad overrun to damage the town, followed by a four point attack that will reduce it to rubble 2/3rds of the time. Then defense is only six.
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Old 11-26-2013, 06:38 PM   #35
ken
 
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Default Re: Assault Pack Preview Handouts

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Originally Posted by Ulzgoroth View Post
It is not. See 3.02:
"All types of infantry can combine in groups of up to three squads for defensive purposes. Any two squads can defend together at D2, and any three squads can defend at D3. If an attacker gets a D result against a mixed stack of infantry, roll randomly to see which squad is lost."
Is this ODE 6? I don't see that?
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Old 11-26-2013, 06:44 PM   #36
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Is this ODE 6? I don't see that?
It's certainly in the PDF version. And on checking, it is also in the hardcopy.

Look below the picture of infantry counters.
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Old 11-26-2013, 06:45 PM   #37
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Is this ODE 6? I don't see that?
Page 8, left column, third paragraph from the bottom.

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Old 11-26-2013, 06:52 PM   #38
ken
 
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Default Re: Assault Pack Preview Handouts

Found it, it was under the picture. I just didn't read far enough. So the defender groups them as they wish, the attacker chooses a target group (which may be from 1 squad to 3 squad depending on how the defender grouped them). If the attack is successful randomly roll for which squad if there was more than one.

Correct?
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Old 11-27-2013, 06:52 AM   #39
Talorien
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Default Re: Assault Pack Preview Handouts

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Originally Posted by ken View Post
So the defender groups them as they wish, the attacker chooses a target group (which may be from 1 squad to 3 squad depending on how the defender grouped them). If the attack is successful randomly roll for which squad if there was more than one.

Correct?
Yes :) :) :)
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Old 11-27-2013, 06:55 AM   #40
Talorien
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Default Re: Assault Pack Preview Handouts

Regarding the "defenders group as they wish", it helped me remember the rule when I learned that Steve literally visualizes this as:

"these two squads are over here, in this corner, and get stacked defense. That other squad is alone, on the far corner of the hex, and defends on its own. Who do you want to shoot?"

:)
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