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Old 11-25-2013, 02:59 PM   #11
Sriseru
 
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Quote:
Originally Posted by Poonbahbah
Will you be counting racial disadvantages towards the character cap of -50? I've seen in the gurps dungeon fantasy series they don't but if you do then I will have to go with a different character.

Edit: Because the Racial Template I've come up with already has -70 in disadvantages and looks like this so far...
No, I will not count racial disadvantages towards the character cap.

Quote:
Originally Posted by Poonbahbah
Uplifted Tiger
[67]
Attribute Modifiers: ST+7[35] -10% SM -40% No Fine Manipulators; DX+3 [36] -40% NFM; HT+1 [10]
Secondary Characteristic Modifiers: SM +1; Basic Move+4 [20]
Advantages: Extra Legs [5]; Combat Reflexes [15]; Night Vision 5 [5]; Sharp Claws [5]; DR 1 (Tough Skin) [3]
Perks: Fur [1]; Sharp Teeth [1]; Temperature Tolerance 1 [1]
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Stress Atavism (Mild (12)) [-10]; Increased Consumption [-10]; Restricted Diet (Fresh Meat) [-10]
Quirks: Feature (Eats 18 meals every three days) [0]

I got most of this from looking at tigers on page 456 of campaigns.
While I would like to play him I don't have my heart set on him and could come up with something else.
This looks good so far. :D
However, about your Quirk: is it supposed to make you immune to starvation-based Fatigue until the end of the third day you go without food? Because I'm getting that impression.
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Old 11-25-2013, 03:14 PM   #12
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Quote:
Originally Posted by Sriseru View Post
No, I will not count racial disadvantages towards the character cap.



This looks good so far. :D
However, about your Quirk: is it supposed to make you immune to starvation-based Fatigue until the end of the third day you go without food? Because I'm getting that impression.
thats the right idea for a tiger. I don't know if its worth that much: he's eating twice as much in total, but can go for a while. Please note thats food only: he still needs water.
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Old 11-25-2013, 03:22 PM   #13
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

My gut says no, but I'll bite. The problem so far seems to be that my first choice at a character template ... is negative. I suppose I'll just have to add more modifications!

does a negative racial package count against disadvantages? I kind of want to flesh the little guy out ...

I want to be a tek-rat historian intensely interested in ancient warfare! of course, given the skill list, he will only know the theory. And he probably knows the great works and literature better than the history, unless that part of the skill list changes.
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Last edited by ericthered; 11-25-2013 at 03:34 PM.
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Old 11-25-2013, 03:24 PM   #14
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

As long as I got 18 meals worth of food three days before hand, yes. I recall reading some where about sleep that you could have a race that was up for like two months straight so long as they then had to sleep a month straight afterwards as a 0 point feature because it kept the same ratio of wake to sleep as a normal gurps human. IE 2 to 1, 16 hours up then 8 asleep. I was figuring the same thing would apply to eating, and fits with what I know of tiger eating habits. Which is admittedly not much. We can also have him starting off at the end of this three day period so that he'll start starving along with normaler people with the added bonus that he needs to find 18 times as much food to sate his hunger. Although I think I'd rule if he got a partial meal that'd hold starvation off at bay but he'd be grumpy and grumbling about being hungry. I should probably reread starvation rules.

Or for simplicities sake we can do away with it.

Edit: And as Eric pointed out I'd still need twice as much water as a normal person daily.
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Last edited by Poonbahbah; 11-25-2013 at 03:27 PM.
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Old 11-25-2013, 03:40 PM   #15
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Neo-Selkie-TekRat: 20 - 42 -42 +1 (duplicate disad)= 21 (for when you need to do underwater welding from inside the pipes)

TekRat -42
Selkie 57-15 = 42 (no combat reflexes)
Neo IQ +1 20 (upgrading those tek-rats to IQ 10 )

Is this race approved?

things that may be questionable:

diesase resistant +3
Doesn't Breath (oxygen Storage)

Neither are completely proof, and It does have increased consumption ....

I may add either sonar or vibration sense, depending on if the -42 counts as a disadvantage ...
I'm also considering adding some stuff to make him a better climber.

Skills:
Literature (War Biographies)
Literature (Ancient (1900) Geography and history)
Literature (ancient Archeolgy... not the origonal texts, but the theories, knowledge, and so on)
Games (War simulations - TL 2 - he plays as the commander)

Current Affairs
Geography (world)

Climbing
Swimming
acrobatics
aquabatics
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Last edited by ericthered; 11-25-2013 at 04:18 PM.
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Old 11-25-2013, 03:54 PM   #16
Andrew Hackard
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Moderator note: Every time you edit the fourth post in this thread, it pops up as a spam post. Quit screwing around with it, or a less attentive mod may delete it and the rest of this thread and ban you as a spammer.

If you need to make changes, post a supplemental message in this thread instead of making us review the existing long message over and over. Thank you.
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Old 11-25-2013, 05:36 PM   #17
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Also post 4 seems to be a duplicate of post 3 so you may want to delete it all together. That or delete post 3.

Racial templates aren't part of the -50 point character cap Eric, I've already asked and had that question answered in posts 11, my asking, and 12, his answering.

The following will be the first draft of Kilrathi. He is not the talker I was originally envisioning but I think he is pretty ordinary as far as uplifted tigers in the 38th century go. As always feed back and critiques welcome.

Kilrathi:
Player: Poonbahbah
Ht: 3’ 8” At the shoulders, Lenght is about 6' 10" plus 3' worth of tail for a total of 9' 10" long.
Wt: 534 lbs
Size Modifier: +1
Age: 16
Point Total: Breakdown: Attributes 81 Sec. Attr. 28 Lang/culture 0 Adv/perks 50 Disadv/quirks -75 Skill 16 extra 0 unspent 0

[81]
Attributes
ST: 17 [35] -10% SM -40% NFM
DX: 13 [36] -40% NFM
IQ: 10 [0]
HT: 11 [10]

[28]
Secondary Attributes
HP: 20 [3] -10% SM -40% NFM
Will: 10 [0]
Per: 10 [0]
FP: 11 [0]

Basic Lift: 57.8 lbs
Damage thrust: d+2, swing 3d-1
Basic Speed: 6.00 [0]
Move: 11 [25]

Social Background
TL: 12
Cultural Familiarity: Solar Republic
Languages: English (Native/none)

[45]
Advantages
Reduced Consumption 2 [2] -50% water only; Effectively only half a normal person; High Efficencty Kidney (TL9) Bio tech p. 174
Resistant (Disease +8) [5] Spleen Augmentation (TL9) Bio tech p. 175
Fit [5] +1 to all HT rolls except skills and recover FP at twice the normal rate.

Racial
Extra Legs (Four Legs) [5]
Combat Reflexes [15]
Damage Resistance 1 [3] -40% Toughskin
Night Vision 5 [5]
Sharp Claws [5]

[5]
Perks
Penetrating Voice [1]
Deep Sleeper [1]

Racial
Fur [1]
Sharp Teeth [1]
Tempeture Tolerance 1 [1]

[-75]
Disadvantages
Callous [-5]

Racial
Horizontal [-10]
No Fine Manipulators [-30].
Stress Atavism (Mild (12)) [-10]
Increased Consumption [-10]
Restricted Diet (Fresh Meat) [-10]

Quirks

[16]
Skills
Acrobatics (H) DX-2 [1] -11
Area Knowledge (Moscow) (E) IQ [1] - 10
Carousing (E) HT+2 [4] – 13
Climbing (A) DX-1 [1] - 12
Current Affairs (Headline News) (E) IQ [1] - 10
Games (Wing Commander 3642) (E) DX+2 [4] - 15
Jumping (E) DX [1] - 13
Musical Composistion (H) IQ-2 [1] - 8
Running (A) HT-1 [1] - 10
Swimming (E) HT [1] - 11

Equipment

Combat Load:

Travel Load:

Encumbrance:Combat load - x lbs (none -0 move)

Travel Load - x lbs (none -0 move)

Offense

Defenses
Dodge-
Parry () –

Back Story:
Grew up on earth. Just recently had his age of majority birthday. In fact he went to the date line so that he could spend a long day partying. He's currently in route from New Deli to New York city where he'll meet up with some friends and continue his romp.

Appearance
A rather large tiger
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Last edited by Poonbahbah; 11-27-2013 at 07:43 AM.
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Old 11-25-2013, 09:58 PM   #18
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Having regular access to a computer and the internet again, as well as some free time, I am interested.

Not entirely sure what to play, as most skills, advantages, and equipment from ultra-tech aren't won't be useful. I probably won't come up with a good reason to have many of Kromm's essential Adventurer skills.

I'm thinking either a modified Pandora or some multispecies chimera.

Two questions: Are we allowed perks from Power Ups: Perks, and can we take immunities with temporary disads? i.e. Doesn't sleep (Temporary disad: really crazy) would mean that the character could go without sleep by suffering the effects of the temporary disadvantage instead.
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Old 11-26-2013, 12:35 AM   #19
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Quote:
Originally Posted by Andrew Hackard View Post
Moderator note: Every time you edit the fourth post in this thread, it pops up as a spam post. Quit screwing around with it, or a less attentive mod may delete it and the rest of this thread and ban you as a spammer.

If you need to make changes, post a supplemental message in this thread instead of making us review the existing long message over and over. Thank you.
I'm really sorry about that!
I was just trying to delete the fourth post, since it is a double post. Could you or another mod help me out with this?
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Old 11-26-2013, 12:43 AM   #20
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Default Re: [OOC] The Fall - Transhuman Survival Game (Interest Check)

Look at the bottom right of the post carefully. Click on the Edit Button, from there bottom right again and there will be a delete button. Press that and it will expand, bottom left this time and click on delete message and then bottom right you can press Delete this message and presto, it's deleted.
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