01-14-2006, 05:25 PM | #1 | |
Join Date: Feb 2005
Location: Brescia, Italy
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The X-Men
Just because I'm playing "X-Men Legends II" and I've nothing to do (well, I should be studing for two exams I have in four days, but these are details ;P ). This thread is open: post your X-Men characters if you want to (basically because I red X-Men comics a long time ago, and I cannot remembr everything). Note: do not include advantages such as Allies and Patrons, because it would be a nightmare trying to remember who is (or was) allied with who.
Colossus ST 15 [50] HP 15 [0] DX 13 [60] Basic Speed 7 [10] Basic Move 7 [0] IQ 12 [40] Perception 12 [0] Will 14 [10] HT 13 [30] FP: 13 [0] Advantages: Alternate Form (Armored Form) (Mutant, -10%) [363]; Combat Reflexes [15]; English (Accented/Literacy) [5]; Gifted Artist 1 [5]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Reputation (Hero) +2 [5]; Russian (Native/Literacy) [0]; Very Fit [15]. Disadvantages: Honesty (9) [-15]; Pacifism (Cannot Kill) [-15]; Sense of Duty (towards all humanity) [-15]; Social Stigma (Monster) [-15]; Truthfulness (12) [-5]. Skills: Acrobatics 14 [8]; Artist (Painting) 12 [2]; Climbing 14 [4]; Expert Skill (Agronomy) 12 [2]; Karate 16 [16]; Judo 14 [8]; Jumping 15 [4]; Throwing 14 [4]. Colossus' Armored Form Advantages: Blunt Claws [3]; DR 50 (Hardened 1, +20%; Half protection against electrical attacks, -5%) [313]; IT (Damage Reduction 2) [50]; IT (Homogenous) [40]; IT (No eyes) (Not once DR is penetrated, -40%) [3]; Immune to Metabolic Hazards [30]; Lifting ST +13 (Super Effort, +400%) [130]; Striking ST +40 (Pact with the GM: Never use a weapon, -60%) [80]; ST +5 [50]. Quirks: Cannot float [-1]. Notes Colossus can lift up to 81 tons with a Super Effort in his armored form, which seems pretty coherent with the comics (I know, in "Secret Wars" he actually lift a starship, but that's another matter). He has ST 32 for grappling, choking and so on, and does 13d-1 crushing with a punch or 13d crushing with a kick (his Claws represent the fact that he strikes you with metal punches!). His DR makes him invulnerable to all ordinary firearms; it has a "Protects the eyes" enhanchement because Colossus' eyes turn to metal when he morphs. IT (DR) is here because colossus' body of living metal seems to be pretty resistant. I'm almost sure I forgot something, however...
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Last edited by KlausPrinceOfTheUndeads; 01-17-2006 at 02:05 PM. |
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01-14-2006, 05:39 PM | #2 | |
Banned
Join Date: Aug 2004
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Re: The X-Men
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01-14-2006, 06:04 PM | #3 | |
Join Date: Aug 2004
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Re: The X-Men
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01-14-2006, 08:52 PM | #4 |
Join Date: Aug 2005
Location: Puerto Rico
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Re: The X-Men
I'm working on my own versions of the X-Men using POWERS (I have a version of Storm almost ready) but I'd like to offer some comments here:
IQ 12? Peter never struck me as being so smart. He's no idiot either, but I'd give him a 10. Likewise, DX 13 might be too much: 12 at most. You forgot to give him Accented English. He doesn't obsess over laws, so he shouldn't have Honesty. Maybe Truthfulness. His Sense of Duty goes to all Humanity, though- he's a real hero. He CAN kill (remember Proteus?) but he's a Reluctant Killer. His Social Stigma should be: Mutant. Acrobatics? No way. Yes, he's more dexterous than you'd expect a solid steel man to be, but he doesn't do the stunts that, say, Storm does (I've seen her dodge attacks by somersaulting, back when she was depowered.) And the Martial Art skills are way too high; he's a Brawler. In the comics, Colossus could lift 50 Tons (with effort, presumably) before he recovered from the wounds suffered during the Mutant Massacre, then his strenght increased to 75 tons. His DR is NOT completely weak to electricity (or Storm would've fried him back when she went temporarily insane after Dr. Doom turned her into a statue!) thought it does hurt him. (Buy partially limited DR.) And why wouldn't he use a weapon? Do you mean guns, or any handheld weapon? Because I've seen him use bent girders and such as weapons. You might want to give him skills that show his experience as an X-Man, such as History (Esoteric) (for all the stuff he's seen, like Apocalypse's influence on mutantkind thru history) and Psionics (for his experiences with Xavier and other Psionicists). Still, a pretty good adaptation in general. |
01-14-2006, 09:44 PM | #5 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: The X-Men
Minor correction...this would cost 50 points, not 25 (see Powers, p. 53).
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01-14-2006, 10:06 PM | #6 |
Join Date: Sep 2004
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Re: The X-Men
This isn't the first time this topic has come up. You can get some ideas from:
Errant42's AoA Characters Some previous discussion Naturally Powers wasn't available at that time, so these should be updated to take that into account. Also is there any specific campaign PV you have in mind? |
01-15-2006, 07:07 AM | #7 | ||||||||
Join Date: Feb 2005
Location: Brescia, Italy
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Re: The X-Men
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01-15-2006, 07:17 AM | #8 | |||
Join Date: Feb 2005
Location: Brescia, Italy
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Re: The X-Men
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a) He isn't immune (IIRC) to blinding and vision-based attacks. b) Force Field is +20%: it protects the eyes and avoid direct contact. Colossus DR protects only the eyese, so it is cheaper. BTW, "Cannot be damaged unless DR is penetrated" is the standard rule. :P Quote:
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01-15-2006, 08:26 AM | #9 | ||||
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Join Date: Aug 2004
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Re: The X-Men
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Damage 1-50 Ignore Damage 51+ multiply damage by 4; Blinded; roll for crippling (or maybe suffer dismemberment) Quote:
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And if you going to put quotation marks around things, it should be an accurate quote, I Never said “Cannot be damaged unless DR is penetrated", I said “not once DR Penetrated” which would give you effects of having IT: (No Eyes) till you DR gets Penetrated, which is not the same thing as “Cannot be damaged unless DR is penetrated". There’s a name for this type of argument, it’s called “A Straw man”. |
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01-15-2006, 02:10 PM | #10 | ||
Join Date: Feb 2005
Location: Brescia, Italy
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Re: The X-Men
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BTW, I thought that Colossus should have IT (Homogenous) instead of IT (Unliving), so I corrected it.
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Last edited by KlausPrinceOfTheUndeads; 01-15-2006 at 02:18 PM. |
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