11-10-2013, 01:38 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[RPM] overcoming resistance
How do I increase my chances of overcoming resistance?
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11-10-2013, 01:42 PM | #2 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [RPM] overcoming resistance
I think you just add a Lesser Strengthen Magic effect, Bestows a Penalty. Personally, I'd call it a "wrapper," like the Control Magic used for charms and conditional rituals, so you can add it without creating a new specific ritual.
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11-10-2013, 03:10 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] overcoming resistance
Same way as with any other magic system -- raise your skill. :)
(I'm not opposed to the "bestows a penalty" method, mind you. But bear in mind that allowing that to be added cheaply may make magic a bit overpowered.)
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11-10-2013, 03:14 PM | #4 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] overcoming resistance
Is that in reference to a 'narrow' bonus/penalty, or even for the most wide bonus/penalty available in the table?
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11-10-2013, 03:42 PM | #5 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [RPM] overcoming resistance
Would it? The cost of the bonus is exponential, after all; that would seem to make it impractical to add large bonuses.
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11-10-2013, 03:56 PM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] overcoming resistance
Quote:
It's also mechanically questionable. Your spell is imposing a penalty on the subject, except that penalty hits him before it's even determined whether he resisted the spell in the first place. If you ask me, this is a two-spell process. First, you cast a spell like Sorcerous Mark (p. 50), which is resisted normally. Then that ritual gives the target a penalty to resist subsequent spells. (Again, I'm not trying to put my foot down and saying, as the designer, that it's not legal. I'm just explaining why I see some issues with it. The final call here is explicitly up to the GM.)
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11-10-2013, 04:42 PM | #7 |
Join Date: Aug 2005
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Re: [RPM] overcoming resistance
Well first you have to get through their resistance with a bestows a penalty check. Now bestowing a bonus on you might help but it doesn't help you get around the rule of 16.
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11-10-2013, 05:07 PM | #8 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [RPM] overcoming resistance
Quote:
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11-10-2013, 06:59 PM | #9 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] overcoming resistance
No, because that's explicitly disallowed. See the Stacking Spells box, note 3.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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11-10-2013, 09:02 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] overcoming resistance
Just to chime in here and say "I do this" (the Bestows a Penalty bit); there have been a few occasions where this has reared it's head in a ugly way, but overall can pay for itself when trying to deal with area-effect spells. That said, if you're going to use it, be cautious as the GM. If every single player is using it on every single spell...that's a problem. I've required either a expensive Unusual Background or a perk per spell you can do this for. The perk seems balanced, still trying to work out ow the UB is impacted the player environment, I've only had one player take it and they're complaining it's too expensive for what it can do.
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