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Old 10-20-2013, 05:33 PM   #1
Peter V. Dell'Orto
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Default GURPS Dungeon Fantastic - GURPS Content Posts

All the cool kids are linking to their GURPS content blog posts here, so I'm going to do that too. Let no one say I don't steal ideas from Doug and Chris!

There is a big, big backlog of these I haven't posted about. You can find them with this tag:

http://dungeonfantastic.blogspot.com/search/label/gurps
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Old 10-20-2013, 05:34 PM   #2
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

One of my DF Hirelings. This guy is like what happens if you aren't talented enough to be a Bargain Henchman.

Lucky Pete
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Old 10-20-2013, 05:40 PM   #3
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

By the way, you can comment on posts here, but I'd greatly prefer comments on the posts themselves on the blog. It just makes my life much easier, and much clearer which posts didn't suck at a glance at my comment tally.
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Old 10-20-2013, 05:51 PM   #4
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Yesssssss. Join the Brotherhood of Bloggers Who Talk About Their Blogs Loudly. Let the posts flow through you. I'll send you the decoder ring later this week.

Also - I can't get "Cuban Pete" out of my head out after reading your post on Lucky Pete.

Edit: stupid auto-correct.
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Old 10-22-2013, 09:50 AM   #5
Peter V. Dell'Orto
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Not purely GURPS - just notes on how I do room notations for my megadungeon in DF.

Megadungeon Best Practices X: Room Writeups
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Old 10-22-2013, 12:40 PM   #6
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Quote:
Originally Posted by Ghostdancer View Post
Also - I can't get "Cuban Pete" out of my head out after reading your post on Lucky Pete.
Showing my age, this is Cuban Pete to me.
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Old 10-24-2013, 06:08 AM   #7
Peter V. Dell'Orto
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

What advantages I'd suggest limiting if you want grittier, less "heroic" scale dungeon delving.

http://dungeonfantastic.blogspot.com/2013/10/less-heroic-gurps-dungeon-delving.html
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Old 10-24-2013, 06:27 AM   #8
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Quote:
Originally Posted by Peter V. Dell'Orto View Post
Not purely GURPS - just notes on how I do room notations for my megadungeon in DF.

Megadungeon Best Practices X: Room Writeups
You could use Word Styles with the Strikethrough format for old room data.
Create a Style with strikethrough (Old Room Data), and create a second style with Strikethrough and shrink the Font down to say 2 point, and may a very pale font (Virtually Hidden)

You can then select all text with the 'Old Room Data' style, and apply the 'Virtually Hidden' style to 'hide' the strikethrough text; or reverse to bring it back to visible.

[EDIT: I just noticed that Word supports a 'Hidden' property of the Font Format - so you could use a Hidden font style as the second style]

Last edited by SCAR; 10-24-2013 at 06:59 AM.
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Old 10-24-2013, 10:41 AM   #9
Peter V. Dell'Orto
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Quote:
Originally Posted by SCAR View Post
You could use Word Styles with the Strikethrough format for old room data.
Nice, thanks, I'll give that a try.
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Old 10-25-2013, 11:30 AM   #10
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Default Re: GURPS Dungeon Fantastic - GURPS Content Posts

Just saying - I'm not planning on sticking super-science into my megadungeon-based DF game.

No Superscience in My Megadungeon, Thanks
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