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Old 06-02-2015, 07:49 PM   #1001
Kalzazz
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

Not so unlimited power has however resulted in terrifying effects such as seeing the party roundly defeated by dinner plates, beavers, and a river

Or fumbling a spell and thinking they were a squirrel
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Old 06-02-2015, 09:15 PM   #1002
Christopher R. Rice
 
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Originally Posted by Shieldbunny View Post
Unlimited power is dull. It's much more fun to try and figure out how to apply a more limited toolbox/a little imagination to a problem, than to have the perfect answer for everything.(all this IMNSHO. :) )
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Not so unlimited power has however resulted in terrifying effects such as seeing the party roundly defeated by dinner plates, beavers, and a river

Or fumbling a spell and thinking they were a squirrel
True, but when the name of the game is "unlimited cosmic power" you'd expect more folks to at least get to "semi-phenomenal cosmic power." It was refreshing.

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Also: thanks for taking the time to come up with 3 workable options for a spellthief. Will come back to that next time I actually force myself to do chargen.
Sure, man. Not a problem.
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Old 06-03-2015, 01:18 AM   #1003
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True, but when the name of the game is "unlimited cosmic power" you'd expect more folks to at least get to "semi-phenomenal cosmic power." It was refreshing.
It's possible they assumed they'd end up with unlimited power anyway, and all they were choosing was how broad their powers would be. When you're new to a game, being a specialist cuts down the amount you have to learn immediately.
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Old 06-06-2015, 12:29 PM   #1004
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GURPS101: Air College Spells for Sorcery

Today's short and crunchy and full of air - it's all about air college spells for the Sorcery system from Pyramid #3/63: Infinite Worlds II by Jason "PK" Levine.

What's that you say? You're not a patron? It's a buck a month for the main goodies...that's less than the cost of a soda these days. You know, RPGs are better than soda. Just saying.
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Old 06-06-2015, 12:30 PM   #1005
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It's possible they assumed they'd end up with unlimited power anyway, and all they were choosing was how broad their powers would be. When you're new to a game, being a specialist cuts down the amount you have to learn immediately.
True enough, but this was over half old-hands at GURPS.
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Old 06-07-2015, 06:54 PM   #1006
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Update: Blargh. Sick. Sorry. Not posting for a bit. :-(
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Last edited by Christopher R. Rice; 06-16-2015 at 12:14 PM.
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Old 06-07-2015, 10:31 PM   #1007
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Good luck on your HT checks!
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Old 06-07-2015, 11:29 PM   #1008
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Good luck on your HT checks!
Yes. Feel better soon Ghostdancer.
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Old 06-08-2015, 02:04 AM   #1009
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I will sacrifice a die to the almighty Kromm for your speedy recovery.
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Old 06-16-2015, 12:22 PM   #1010
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Gamemaster's Guidepost: Dungeon Fantasy CER-based Treasure

And I'm back. Still feeling a little under the weather, but that'll pass. Today I'm talking about TREASURE! And how to use my "It's a Threat!" article as a way to gauge how much loot your delvers should get. It's not as worked as the old "Treasure Type" rules from AD&D, but might be useful guidelines to newbie GMs.
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