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Old 10-03-2013, 07:02 PM   #11
Tinman
 
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Default Re: GURPS Thaumatology: Ritual Path Magic

Thank you! I got it & skimmed it & love it!

It will help a lot of issues for my gaming group.
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Old 10-03-2013, 07:05 PM   #12
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Default Re: GURPS Thaumatology: Ritual Path Magic

OMGOMGOMGOMGWHERESMYCREDITCARDINEEEEEEEEEEDTHIS!!! !!THANKYOUTHANKYOUTHANKYOU!
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Old 10-03-2013, 07:08 PM   #13
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Default Re: GURPS Thaumatology: Ritual Path Magic

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Originally Posted by Raekai View Post
I'll save you some sob elaborate story, but this has seriously been the highlight of my past month... After a bummer job situation... My girlfriend leaving me... And my grandmother's situation getting worse... I am finally getting out of my GURPS dry spell. I know it seems like such a stupid thing to get excited over, but it came out of nowhere. And... Sometimes... It's the really small things that count. I've just been reading the PDF over and over and over again and pretending like everything is right in the world.

Also, Ghostdancer, sorry for being such a tool and not emailing you like I should have been. I had put away GURPS for a while and pretty much disappeared from the GURPS world. I had been running a huge campaign with my girlfriend and her family, and then... Well... That ended with our relationship. I just couldn't work on GURPS without beating myself up over something completely unrelated.
Wow. That blows. No worries, man. I figured something was up. Try not to bash yourself too much, and you know, if you need someone to talk to outside of everything - I'm a good listener. I lost my grandmother recently and it's been kicking my butt pretty hard, so I'm there with you. Hope yours gets better. :-/
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Old 10-03-2013, 07:30 PM   #14
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Default Re: GURPS Thaumatology: Ritual Path Magic

Can this be used with Dungeon Fantasy?
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Old 10-03-2013, 07:32 PM   #15
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Originally Posted by b-dog View Post
Can this be used with Dungeon Fantasy?
Not only can it, but it probably should. It really is an ass-kickingly good little magic system.

Oh, and HURRAY! I've been waiting for this book for longer than GURPS has had a 4th edition, it feels like...
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Old 10-03-2013, 07:36 PM   #16
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Default Re: GURPS Thaumatology: Ritual Path Magic

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Not only can it, but it probably should.
You'll need to rework the Wizard template and spend a lot of time adjudicating spell casting. This seems to undermine the plug-and-play value of the Dungeon Fantasy series which is a big part of the appeal to me.
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Old 10-03-2013, 07:38 PM   #17
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Originally Posted by sir_pudding View Post
You'll need to rework the Wizard template and spend a lot of time adjudicating spell casting. This seems to undermine the plug-and-play value of the Dungeon Fantasy series which is a big part of the appeal to me.
I totally get where you're coming from, but ever since I first encountered it, this has been the one magic system for GURPS that really felt *magical* from the outset. Not nearly so many restrictions, less codified, less combat-focused than so many others. It really just feels like magic, and I think that, with the right advance legwork to build appropriate spells and charms in advance, it's worth it.
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Old 10-03-2013, 07:40 PM   #18
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Default Re: GURPS Thaumatology: Ritual Path Magic

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Not nearly so many restrictions, less codified, less combat-focused than so many others.
Isn't part of the appeal of Dungeon Fantasy the restrictions, codifications, and combat focus?
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Old 10-03-2013, 07:44 PM   #19
DouglasCole
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Default Re: GURPS Thaumatology: Ritual Path Magic

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Originally Posted by sir_pudding View Post
You'll need to rework the Wizard template and spend a lot of time adjudicating spell casting. This seems to undermine the plug-and-play value of the Dungeon Fantasy series which is a big part of the appeal to me.
I won't give anything away, but I've played something in DF using a variant of RPM, and it FRACKIN' ROCKED.

Since RPM has a lot of pre-worked spells (and the test case I played did NOT), this means it'd have rocked even more.
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Old 10-03-2013, 09:23 PM   #20
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Default Re: GURPS Thaumatology: Ritual Path Magic

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Can this be used with Dungeon Fantasy?
I've seen one or two authors saying they're working on or turned in articles for Pyramid.
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