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Old 01-31-2016, 01:42 PM   #21
GURPZine
 
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Default GURPS Hexagonal Maps

I made these files bellow.
  • Hexagonal map inside scroll - a hexagonal map drawn inside a scroll. Dungeons with style!
  • Three in one: 1) official, 2nd.ed. style hexes; 2) not official, but without the white space in vertices; 3) not official, but smaller hexes for larger dungeon or world maps. The advantage of all these 3 maps is that you can connect them side by side perfectly (top/down sides, or left/right sides).
Thank you,
Nerun (GURPZine blog)
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Old 01-31-2016, 01:44 PM   #22
GURPZine
 
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Default Re: GURPS Game Aids: Files

I made these files bellow.
  • Hexagonal map inside scroll - a hexagonal map drawn inside a scroll. Dungeons with style!
  • Three in one hexagonal maps: 1) official, 2nd.ed. style hexes; 2) not official, but without the white space in vertices; 3) not official, but smaller hexes for larger dungeon or world maps. The advantage of all these 3 maps is that you can connect them side by side perfectly (top/down sides, or left/right sides).
Thank you,
Nerun (GURPZine blog)
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Old 08-27-2016, 11:29 AM   #23
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Default Re: GURPS Game Aids: Files

I asked a while back if anyone had a list showing the reverse defaults for the skills in the Basic Set.
http://forums.sjgames.com/showthread...=140789&page=2
dripton created a Python script list giving me what I needed.
..
.
Since then, I took it upon myself to create my own list of every skill with a "From" and "To" default underneath them.
I also placed all the skills into categories, and then subcategories. Each skill within the subcategories are sorted by the primary attribute used. Then, each of those skills are sorted alphabetically.

https://drive.google.com/file/d/0BzZ...ew?usp=sharing

Figured I'd share. You'll still have to look up the individual skill (I listed page numbers for each skill). It would take way too much time to rewrite and summarize descriptions and rules, and I don't think it would even be okay to share it at that point since I would be basically rewriting and posting a chunk of the book.

I don't think there are any errors, and the way I organized the skills probably won't be to the liking of every person who looks through it. You can reorder things/copy-paste/etc. to your whim.
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Old 08-29-2016, 11:22 AM   #24
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Default Re: GURPS Game Aids: Files

You seem to have mangled those URLs; they have a “...” in the middle instead of the actual useful content of the link.
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Old 08-31-2016, 01:02 PM   #25
Anders
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Default Re: GURPS Game Aids: Files

The Spellbook Project.

Translating the spellbook of an old Swedish RPG into Sorcery. Warning: Very... idiosyncratic builds.

Last edited by Anders; 09-07-2016 at 01:50 PM.
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Old 02-02-2017, 12:41 PM   #26
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Default Re: GURPS Game Aids: Files

Another SpaceShip record sheet:
https://document.li/E04Z/
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Old 02-09-2017, 12:25 PM   #27
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Default Re: GURPS Game Aids: Files

Here's the working link to the categorized skills with defaults doc that KoningKrush mentions above:

https://drive.google.com/file/d/0BzZ...ew?usp=sharing

(as given here:)

http://forums.sjgames.com/showpost.p...11&postcount=1
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Old 04-16-2017, 08:51 PM   #28
Hellboy
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Default Re: GURPS Game Aids: Files

Since it is already included in the free GURPS Lite pags 6, a one page PDF of the ST/thrust/swing values would be pretty cool to see if anyone knows how to make one. I can't edit PDFs and would like something I can open and see right away instead of having to scroll.
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Old 11-19-2017, 04:46 PM   #29
Boge
 
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Default Re: GURPS Game Aids: Files

Just found this topic. I had my custom pdf character sheets posted in another topic, but I'll post them here as well.

https://drive.google.com/open?id=1DX...mrDCDm_C8bOD67
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Old 11-23-2017, 02:43 AM   #30
Jinumon
 
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Default Re: GURPS Game Aids: Files

A buy/sell spreadsheet to speed up transactions for the GM without sacrificing variability.

Buying and Selling Calculator

Jinumon
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