12-27-2005, 08:31 PM | #1 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Marvel's Power Pack
Inspired by the Fantastic Four thread I decided to play with my new Book , and build the power pack. due to the Inspiration I will start with Franklin.
Sources , own comic reading and FASERIP MSH stats 8) Tattletale [431 + Fnord] Franklin Richard American male mutant; SM -2; Age 6. Attributes:ST 6 [-40]; DX 8 [-40]; IQ 8 [-40]; HT 10 [0]. Secondary Characteristics: Damage 1d-4/1d-3; BL 7.2 lbs.; HP 6 [0]; Will 16 [40]; Per 11 [35]; FP 10 [0]; Basic Speed 4.5 [0]; Basic Move 4 [0]. Subtotal : -45 Advantages: Patron (Fantastic 4) 20 point base , FoA 6 or less, expensive equipment +100%, Special abilities +100% [30], Reputation +2 (arguably the most powerful mutant ever born) (Super afnardo(large group), 10 or less) [3]. Subtotal : 33 Powers: Biofeedback (organics): Affliction (7) (Agony +100% , Mindsheild instead of DR +50%, link +10%, Based on Will +20%, psi -10%, Mutant -10%, Accessiblity (Not on Machines) -5%, Accessiblity (only in Dreamself) -10%) [172] Biofeedback (inorganics): Innate Attack (7d Burn) Link +10%, Mindsheild instead of DR +50%, Surge +20%, Accessibility (Only on Machines) -20%, Accessblity (only in dreamself) -10%, psi -10%, Mutant -10% [46] Dreamself: Clairsentience Projection +140%, Based on Will +20% Increased Range 14 +140% Visible -10%, Accessibility (Only when asleep) -30% Psi -10%, Mutant -10% [170] Precognition: Passive only -20% Psi -10%, Mutant -10% [15] Talent (Mutant) 4 [60] Costume: Stick (Costume) [1], Payload (2)(Cosmic (dimensional pocket) +50%, Can be stolen (forcibly removed) -10%, Accessibility (in costume) -10%) [26], Tempature Tolerance (6) (Cold) (Can be stolen (forcibly removed) -10%, Accessibility (in costume) -10%) [5], Jumper (world) One way to Elsewhere only -50% Costume stays behind -30% [20] Reality Manipulation: Self Imposed mental blocked out (-50%) [Fnord] Subtotal: 515 + Fnord Disadvantages: Code of Honor (Heroes) [-15], Enemies (FF enemies,Intent: Bait 2/3, 6-) [-10], Guilt Complex [-5], Pacifism (Cannot Harm innocents) [-10], Quirk (Emotion Control of a young child) [-1], Social Stigma (Minor) [-5], Social Stigma (Mutant) [Based on Monster] [-15]. Subtotal: -70 While his Family counts as some extreamly Powerful Patrons, on disadvantage is they normally off saving the world so he spends a lot of time a the Power residence. [before that he had the Avenger's butler Jeeves as a babysitter, and before the a powerful witch as a nanny, this as after he blow up his robotic nanny]. Mr & Mrs Power are aware who Franklin is, though do don't know their own children are the Power Pack. Notes: Biofeedback is achieved by making the nerves and circuits to disrupt, misfire, and charges to jump, use of This power will make Franklin's Eyes to brightly glow greenish-purple. Dreamself: Regardless of what he is wearing in his real body, his Dreamself will be wearing his Power Pack Tattletale costume. Costume: His Costume is of alien origin, provided the Kymellian Smartship Friday. it will dimensionally swap places (to a dimension called Elsewhere) with what ever clothes he is currently wearing, at the verbal command of "Costume(s) On" giving by any member of the Power Pack. while it or the clothes is in elsewhere it will be mended and cleaned instantiausly from the perspective of wearer. elsewhere can also resize the costume to fit the wearer. It is possible to crawl into a pocket of his costume and travel to Elsewhere, but you need to find another way back and the costume does not come with you. Last edited by roguebfl; 12-27-2005 at 10:56 PM. Reason: edit for correction and suggestions |
12-27-2005, 08:58 PM | #2 | ||
Join Date: Sep 2004
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Re: Mavel's Power Pack
I'ld up his IQ and DX to at least 10. It really doesn't work well to have characters that are low in both skill bases. Besides Franklin is more capable (physically and mentally) than a normal boy.
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I don't believe that "not on machines" is really worth anything since most afflications don't work on machines. Quote:
"Mindshield instead of DR" should be "Cosmic +300% ignores DR" with a limitation that Mindshield does work as DR. Most machines (or people) won't have Mindshield in high levels like DR since it's only really useful to get your total will up to 20ish. |
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12-27-2005, 09:06 PM | #3 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Mavel's Power Pack
I based his IQ and dex based on the Children Stats info in the basic set.
and Affction do work on machines unless it is it does something thes doesn't work on them. like Agony, would have the incompaity aboitly but not the fatigue lost [as matines don't use fatigue], hense the limation. the reason I didn't use maldiction is I wanted to give him the chanse to miss. but you're right i missed a lot of the limation on the inorgaic vertion. but it is the same ability [hence the link] Quote:
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12-27-2005, 10:21 PM | #4 | ||
Join Date: Sep 2004
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Re: Mavel's Power Pack
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12-27-2005, 10:31 PM | #5 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Mavel's Power Pack
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as for the cosmic DR, thats why I Kromm about what would it cost fir mind shield insead of DR [and quoted his answer] also remeber , Mind shield is that un common in marvel, Iven physcal powered villian like juggernught, magneto and the like have been known to have it. |
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12-28-2005, 07:59 AM | #6 | |
Join Date: Sep 2004
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Re: Mavel's Power Pack
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It's common to have DR 10-30 to protect from guns and such. DR less than 5 is pretty minimal against super attacks. You rarely take more than 6 levels of Mind Shield though. Base IQ 10 + 6 MS 10 gives you a 16 defense which is the max any attacker can use against you. Unless it's very common to use MS as DR instead of actual DR, there will be relatively few characters that can use MS to ward off attacks unlike DR. |
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07-02-2006, 10:04 PM | #7 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Mavel's Power Pack
as we stated with the younges member let's go up to the next one up, haven't finished yet, so this is a work in progress.
-Added Atreyu_Hibiki suggestion of that DR be changed to an Active defence -Added Cost Fatigue price fix. -Added Innate Attack Skill -Added Honest Face -Fixed DR level (so that she may absorb her own Power ball) -Added Secret ID Energizer [821 so far] Katie Power American female altered human; SM -2; Age 6 Attributes:ST 6 [-40]; DX 7 [-60]; IQ 11 [20]; HT 10 [0]. Secondary Characteristics: Damage 1d-4/1d-3; BL 7.2 lbs.; HP 6 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 4.25 [0]; Basic Move 4 [0]. Subtotal: -80 Advantages: Honest Face [1]; Patron (Parents) [30] Subtotal: 31 Powers:
Note: Kymellian Powers, Can be affected by Nuturlize (Muntant) but does not detect as a muntant. Though special Scanners can detected if they know what they are looking for. Subtotal: 923 Disadvantages: Code of Honor (Heroes) [-15], Dead Broke [-25], Secret Identity(Uttr rejection) [-10], Social Stigma (Minor) [-5] Subtotal: -55 Skills: Innate Attack (Projectile) DX+1 [2]-8 Subtotal: 2 Last edited by roguebfl; 12-31-2006 at 12:17 AM. Reason: to make corrections and suggestions |
07-03-2006, 01:28 AM | #8 | |
Join Date: Jan 2006
Location: Washington state.
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Re: Mavel's Power Pack
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Katie is incredibly bright for her age, but most kids her age are probably IQ 6. Not because they're dumb, but because they simply don't have the knowledge or experience that would grant a high IQ score in GURPS. Remember, GURPS IQ 10 assumes you have standard training for a human adult in your culture, and Katie's not out of First Grade yet. (Or was it Kindergarten...? Ah, well. Point still stands.) Thus, I lowered her IQ to 8. Her Electricity DR is an activated power; it doesn't help her if she doesn't see it coming. Thus I added the Active Defense modifier from Powers to it. I wonder if she really has DR 40 in it, too, but I left this alone. The Large Power Ball empties her ER completely instead of simply costing 1 FP. This lowered it's cost immensely. I also lowered the size of her Energy Reserve to match. I'm not sure how to make the FP cost on the Small Power Balls function quite right, and I'm also not positive on the cost of the Accessibility for the Regeneration. Requiring the presence of three specific other people to utilize a power seems quite limiting to me, but I could be wrong. Any other thoughts on this? |
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07-03-2006, 02:27 AM | #9 |
Banned
Join Date: Feb 2005
Location: Candyland
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Re: Mavel's Power Pack
I loved Power Pack...(It's first incarnation) I always thought it was a very underated comic.
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07-03-2006, 05:24 AM | #10 | ||||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Mavel's Power Pack
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http://home.comcast.net/~rogue-bfl/GURPS_Children.gif Quote:
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this is from GURPS Powers. Quote:
the Limitation on the Regeneration is not that she need the presence of her Sibling to heal, but that the Can explicitly use the Combining powers optional rule in Powers to link their Regenerations to heal faster. Notably during the Snark War Katie Healed herself when she was separated from her team-mates Last edited by roguebfl; 07-03-2006 at 10:53 AM. Reason: clarifying some points |
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