07-09-2013, 12:32 PM | #1 | |
Join Date: Jul 2006
Location: Oxford, UK
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Number of Attacks + Maneuvers Clarification
Could people correct me if I'm wrong (with book and page numbers if all possible) {}=number of attacks
The rules are quite specific in regards to AoA Double and Rapid Strike so there is no way to mix the two together to squeeze out one additional attack. However it says you can use Rapid Strike with an All-Out Attack [B370} which is the opposite of what it says under Extra Attacks and All-Out Attacks [B53] So one says you must use the same AoA for all 3 attacks, but the other Says you can use Rapid Strike which can use All-Out Attacks. Please could some one clarify this part to me, because some one (meaning one of my players) in interpreting [B370] As saying Rapid-Strike with All-Out Attack Double for +2 attacks. Which in Rapid strike is technically true but not so under Extra Attack. Plus does this mean that those that purchase Extra Attacks are restricted to using Rapid Strike only with a regular attack? Also could someone with Extra Attacks, Ambidexterity, Dual Weapon Technique and Trained by a master take a weapon in each hand, with dual weapons + either AoA Double or Rapid Strike for a total of 4 attacks? If I'm missing anything else that could give extra attacks could you let me know. What is the maximum a standard cinematic game could allow? Cheers
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07-09-2013, 02:33 PM | #2 | |
Join Date: Aug 2004
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Re: Number of Attacks + Maneuvers Clarification
Here's a Kromm post I've always found helpful.
(Note: This post pre-dates GURPS Martial Arts, so it doesn't cover the optional rule from that book allowing more than two attacks with a Rapid Strike. [See GURPS MA, p.127.]) Quote:
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07-09-2013, 02:53 PM | #3 | |||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Number of Attacks + Maneuvers Clarification
Yeah I was just looking at that since I switched my search from Number of Attacks to Multiple Attacks.
He also says Quote:
and this Quote:
So I guess they can do 4 attacks if they don't want to defend.
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Last edited by Highland_Piper; 07-09-2013 at 03:31 PM. |
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07-10-2013, 01:05 AM | #4 |
Join Date: Apr 2013
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Re: Number of Attacks + Maneuvers Clarification
Unfortunately, this is the part that is wrong. The Kromm quote posted by Darkness is the truth, the whole truth, and nothing but the truth.
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07-10-2013, 01:33 AM | #5 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Number of Attacks + Maneuvers Clarification
So are you saying the second Kromm post is not right and it is in fact only a maximum of 3 attacks? And people wonder why we get so confused.
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07-10-2013, 01:48 AM | #6 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Number of Attacks + Maneuvers Clarification
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Extra Attack only provide an additional attack action on a maneuver that already proved an attack actions. But yes someone with one level of extra attack could get 4 attacks by taking the All Out Attack (Double) Maneuver and swapping one of their 3 attack actions for either a Rapid Strike or a Dual Weapon Attack action. Last edited by roguebfl; 07-10-2013 at 02:11 AM. |
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07-10-2013, 02:06 AM | #7 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Number of Attacks + Maneuvers Clarification
Cheers roguebfl
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07-10-2013, 02:38 AM | #8 | |
Join Date: Mar 2013
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Re: Number of Attacks + Maneuvers Clarification
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And I play a house rule that if you are also a Weapon Master in the specific weapon used, this lowers the penalty to -1 (just like Flurry of Blows does, but without the FP cost). And this is without using AoA or Extra Attack, which would give her one additional attack.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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07-10-2013, 06:06 AM | #9 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Number of Attacks + Maneuvers Clarification
Martial Arts is optional and not errata for the Basic. No matter how much I adore it.
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07-10-2013, 10:36 AM | #10 | |
Join Date: Mar 2013
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Re: Number of Attacks + Maneuvers Clarification
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Of course, she does have to slow down eventually because her ATR costs FP (yes, this is a specific limitation on her ATR, not on ATR in general). That is, if Doc Wynn wasn't built with Martial Arts. :)
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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