07-06-2013, 04:57 PM | #1 |
Join Date: Dec 2008
Location: Cumberland, ME
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[MA] Grappling, AOA (Double), and Critical Misses
Scenario:
Allen has Barry grappled (but Barry does not have Allen grappled in return). Allen throws an All-Out Attack (Double) with two Knee Strikes. Barry rolls a critical success on his dodge against the first knee strike, and gets a result of 14 on the Unarmed Critical Miss Table ("You stumble. On an attack, you advance one yard past your opponent and end your turn facing away from him; he is now behind you!") What happens? ---------------------------- The way I see it, there are a few issues here: 1) Does Allen lose his grapple on Barry? |
07-06-2013, 06:19 PM | #2 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] Grappling, AOA (Double), and Critical Misses
My opinion? Choose the worst options for Allen. I'd have him lose the grapple, and effectively forfeit the second attack (he can't turn, he used AOA). Barry is still facing wherever he was facing. He can change facing normally on his turn.
But hey, I'm pretty mean about critical failures.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
07-06-2013, 06:53 PM | #3 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Personally I wouldn't force Allen to stick with his intended second attack, but instead use Back Kick (MA 67) or Elbow Strike (MA 71) to hit the opponent now behind him with his second attack.
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07-06-2013, 07:18 PM | #4 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA] Grappling, AOA (Double), and Critical Misses
I'd go with "yes, the step is mandatory and it makes you lose your grapple." There's a box in Technical Grappling called something like "Impossible Positions" that basically says 'if you can't imagine a grapple existing from a given position, you gotta let go.'
So yep, he loses his grapple and goes a step beyond. I would, however, say that Allen might substitute a back kick for the knee strike, as rogue suggests; the "I throw double knees!" is only really key if you're doing a Combination or something that truly forces you to declare everything in advance. That being said, that's a LOT of mental wherewithal to stay quite that focused in a single second. GURPS characters tend to be that way, but "I do this double move, OH CRAP, I now readjust from a critical screw-up and throw a back kick instead!" is asking a bit much. Ultimately, GM call. If you're usually pretty harsh with crits, then so sorry, you lose your attack, and are now back-to-back with your foe with no defenses. If not, then back kick away.
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07-06-2013, 08:13 PM | #5 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [MA] Grappling, AOA (Double), and Critical Misses
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07-07-2013, 07:06 AM | #6 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Quote:
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07-07-2013, 09:48 AM | #7 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Quote:
Now it's likely he not pinned nor double the target's ST so letting go is more likely than dragged. |
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07-07-2013, 02:06 PM | #8 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Quote:
"On an attack, you advance one yard past your opponent and end up facing away from him" - no exceptions for grappling, difficulty of evading, or anything.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-07-2013, 02:14 PM | #9 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Quote:
Actully Allen didn't critical fail, his kick was good, Barry Critialled his dodge cause bad thing for Allen And yes he end up being yard past where he wanted to be didn't say other wise... ides does NEED an an exception for grappling, because it isn't an exception it the normal grappling rules, if you move while grappling someone you potential have the ability to make them move with you. if anything the exception need is to automatically break the grapple, as it not a listed effect on the critical and the normal grappling rules allows for the possibly of being dragged, hence not an "Impossible Positions" exception. |
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07-11-2013, 11:19 AM | #10 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] Grappling, AOA (Double), and Critical Misses
Quote:
Quote:
To me, it's really that simple. Follow the rules to get to the table roll, roll on the table, resolve the results, and then fit your current status around what it says happened. Applying the rules for shoving people around is a mis-application because it's not what's happening here. He did something so awesome it made you do something disastrous, so you just take it and move on. No need for extra rules or, IMO, unnecessary weakening of the table entry. Very occasionally, I have people argue "this couldn't happen" - and if I agree, I go with the most common table entry, which is 9-11. You fall down. That doesn't go to the Takedown rules, either, you just fall down. For armed, it's "you drop your weapon."
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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Tags |
critical defense, critical miss |
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