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Old 12-25-2005, 08:26 AM   #1
Tom Kalbfus
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Default Traveller and the Infinite Worlds campaign

What would be the effect if you included the GURPS Traveller setting in the Infinite Worlds campaign?
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Old 12-25-2005, 08:44 AM   #2
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Default Re: Traveller and the Infinite Worlds campaign

You mean, if Infinity discovered the OTU in 5640 Solomani Calendar or so?

Well, it would not mix well- Infinity Unlimited is about variant Earths, bur Earth is largely irrelevant in the OTU.

Another thing might be mixing the alternate history idea with OTU and variant timelines of the OTU...
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Old 12-25-2005, 09:49 AM   #3
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Default Re: Traveller and the Infinite Worlds campaign

Actually one could place the cross-time connection in the era of the First Interstellar War.

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Old 12-25-2005, 08:33 PM   #4
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

Traveller doesn't have to be at the same date as the base Infinity Unlimited campaign, their are already past historic echos, why not future ones? Actually it would more likely be a future echo of Homeline Beta where crosstime projection wasn't discovered. I heard somewhere that Parachronic projection is very sensitive to minute variations in the laws of physics that occur from timeline to timeline. The Parachronic projector was not invented in Homeline beta, because it will not work under the slightly different laws of physics in Beta, where it will work in Homeline Alpha. Similarly the GURPS Traveller timeline might not allow parachronic projectors to operate their either, though conveyors are less sensitive to these variations and if the Traveller timeline is two quanta or less from homeline alpha, then homeline can send a conveyor to the Planet Terra in the Solomani Rim sector and bring it back to homeline, if the conveyor remains in the same place on Terra. If the conveyor in not in the proper place, it cannot be retrieved back to homeline. The Imperium can built a projector, even if Infinity Unlimited tells them how, basically because Infinity Unlimited Parachonic Projection technology won't work from the Traveller Alternate, only from Homeline or Centrum. If Imperial Agents want to explore alternates, they must first gain the cooperation of Homeline or somehow gain control of a projector on homeline, then it can move converyors from the Traveller setting to an Alternate up to 4 quanta away in the direction of homeline. Of course Homeline might want to aquire some Traveller technology, of course we know what Infinity Unlimited's policy is toward civilization of higher tech levels, covert observation is probably what Infinity would do, the only way the Imperium might gain access is if it captured an infinity agent, and some how trick or persuaded them to transport Imperial personell to Homeline.

The Imperium is an Imperium after all, Homeline might not trust an interstellar Empire ruled by an Emperor after all.
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Old 12-25-2005, 08:58 PM   #5
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Tom Kalbfus
Traveller doesn't have to be at the same date as the base Infinity Unlimited campaign, their are already past historic echos, why not future ones?
The Infinite Worlds book addresses this issue. For CAMPAIGN purposes, worlds with Super Powers or really advanced tech are probably too powerful for Homeline to keep from getting 'The Secret' and using it to put Homeline out of business.

Merlin, Reich 5 and Skikaku Mon, Caliph and Centrum are headaches enough.

While you could introduce it into a Traveller campaign, the idea of giving someone like Duke Lucien access to parachronic travel should deter most GMs from doing so.
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Old 12-26-2005, 06:52 AM   #6
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Captain-Captain
The Infinite Worlds book addresses this issue. For CAMPAIGN purposes, worlds with Super Powers or really advanced tech are probably too powerful for Homeline to keep from getting 'The Secret' and using it to put Homeline out of business.

Merlin, Reich 5 and Skikaku Mon, Caliph and Centrum are headaches enough.

While you could introduce it into a Traveller campaign, the idea of giving someone like Duke Lucien access to parachronic travel should deter most GMs from doing so.
What's the worst that can happen? The thing about Parachronic travel is that its limited to the number of worlds within two quanta of homeline, and the technology is broken up into two parts. You have the projector and the conveyor. The Conveyor can go anywhere within two quanta of homeline, but in order for the conveyor to work, you need to have an operational projector within the right alternate. The laws of physics have to be just so in order for the projector to work, so lets say the the Traveller Universe doesn't have the right laws of physics. Conveyors can operate there if the projector is in the right alternate, but a projector can't operate in the Traveller Universe, so no matter how high the tech level is in the Traveller Universe, a projector can't be built there. On the other hand, the laws of physics are just right that its possible to build a projector with only Tech Level 8. Duke Lucien needs the cooperation of somebody in another universe if he wants to travel to one.

I doubt that there is something that Homeline or even Centrum can do that would mess up the Traveller Universe, so the question is whether traveller would mess up Homeline or Centrum. In Traveller itself, their are a number of worlds where the tech level is lower than the Imperial average, some are even at Tech Level 8, the same as Homeline.
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Old 12-26-2005, 03:27 PM   #7
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The idea I was thinking of is what if the Earth as we know it today were placed in the Traveller Universe in 1120 Imperial? Parachronics represents an opportunity to do that. The difference that allows parachronic projectors to operate in one universe but not another is Mana. Mana exists in trace amounts in the Homeline Universe and not at all in Traveller. There is not enough mana to cast a spell in Homeline, but there is enough for the parachronic projectors to take advantage of. The inventor of the projector doesn't realize that his machine relies in part on magic to operate, he thinks he is taking advantage of heretofore unknown laws of physics. The amount of mana required to operate the projector has to be just right, too much is just as bad as too little. In fact in a magical world such as Yrth, there is too much mana for even the conveyors to operate. Conveyors can operate in no mana zones however, projectors are much more sensitive to mana levels than conveyors. There is kind of a tiny wormhole that always connects the conveyor to the projector, but the conveyor cannot be too far away from the projector, otherwise the tiny wormhole snaps and the projector fails to retreive it. The Imperium can manufacture conveyors, but not projectors, they can fool the homeline projector into retrieving and Imperium made conveyor, but only until homeline catches on. The Imperium can't send too many troops over to homeline in this way, and despite their superior technology, sufficient numbers of TL8 troops will eventually overwhelm whatever beach head they may establish on homeline. Projectors aren't purely technological, so there is no way for imperium technology to manufacture them, conveyors are however.

That is the basis that I would use for a Traveller in an Infinite Worlds setting. The two settings have much to exchange. What homeline wants is the Traveller technology, what the Traveller side wants is access to alternate Earths. The Ecology of Imperial Terra was somewhat damaged in the intervening millenia between the Homeline date and the current year of 1120 Imperial, many species are extinct, some people of the planet Terra are very interested in alternate Earths where they can gain access to extinct species so that Terra's ecology can be rebuilt. Also many Records of Early Terra were lost during the Long Night, if they can visit a historical echo, they may find out what happened so long ago and thus update their records on the history of Humaniti.
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Old 12-26-2005, 04:24 PM   #8
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Tom Kalbfus
The Conveyor can go anywhere within two quanta of homeline, but in order for the conveyor to work, you need to have an operational projector within the right alternate.
Not quite what IW.28 says. QUANTUM and TWO QUANTUM Conveyers need a Projector to cross a quantum barrier. Nothing in the subquantum conveyor description says a Projector is required. And conveyors are Parachronic field generators with motive subassemblies. If Duke Lucien's people get a working Conveyor and duplicate it's technology, they can jump to every universe they can find in their quantum.

If it turns out that Traveller's Earth is on Q5, Lucien can send a small fleet into Homeline Earth's orbit. About five minutes later, the nations of Homeline will be agreeing to whatever terms Lucien dictates.
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Old 12-26-2005, 08:38 PM   #9
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

Quote:
Originally Posted by Captain-Captain
Not quite what IW.28 says. QUANTUM and TWO QUANTUM Conveyers need a Projector to cross a quantum barrier. Nothing in the subquantum conveyor description says a Projector is required. And conveyors are Parachronic field generators with motive subassemblies. If Duke Lucien's people get a working Conveyor and duplicate it's technology, they can jump to every universe they can find in their quantum.

If it turns out that Traveller's Earth is on Q5, Lucien can send a small fleet into Homeline Earth's orbit. About five minutes later, the nations of Homeline will be agreeing to whatever terms Lucien dictates.
Then you simply place the Traveller timeline in Q6 where all the other historic echoes are, and where it also can be interferred with by Centrum. Neither Centrum of the Infinity Patrol know how Traveller history is supposed to go, so either one can affect it only minimally, but it does seem that Traveller is more closely related to homeline than Centrum.
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Old 12-28-2005, 04:18 PM   #10
Tom Kalbfus
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Default Re: Traveller and the Infinite Worlds campaign

One idea is a separate Infinite Worlds campaign that has nothing to do with homeline. For example a Parachronic Projector might reach the Traveller - The New Era universe from the standard GURPS Traveller timeline, instead of a past echo, we have a future echo. The Parachronic Projector is invented in 1120 in the GURPS timeline, and not at all in "the New Era" timeline because of the war and the Virus which destroyed all the data so painstakingly collected on the Luna Research Station. There are other timelines as well, some historic echoes, some alternate histories, and some timelines where humaniti hasn't evolved, others where Germany won World War II, but this Reich is comperable to the Imperium in Tech Level and may be developing its own parachronic Projectors. The Reich Universe doesn't have much life in it, in this world their were no Ancients. Humanity evolved by chance, and their are not many alternates within its reach besides that of GURPS Traveller. The Reich's universe has planets with no life on them or planets that are slowly being terraformed by the Nazi Empire, but its a fairly empty universe, and with their parachronic projectors they see "greener pastures" in the Traveller Alternate. Most Nazi Worlds are overcrowded with high tech levels, since these are the few worlds they managed to terraform, the rest are space stations. Naturally they are looking for easy places to colonize and in the other Universe they see alot of life bearing planets. Guess what the Third Reich is going to do.
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