06-29-2013, 09:09 AM | #1 |
Join Date: Dec 2004
Location: Concord, NC
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What could you do with 16 Ogres (mk I)?
According to the counter summary that was just posted, it appears like the NAC could field 16 Ogre Mark Is. (4 from the NAC sheets, 4 from the flip-side of the PE sheets, and 8 hex-shaped ones from the Black Rose sheets)
What kind of scenarios could you build around that? There are 6 PE Mark I counters left (4 from Black Rose, 2 from the "third force"). Or perhaps this is the first wave of attacks with Ogres and PE doesn't have any.
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Scott K. Ellis Last edited by StormCrow42; 06-29-2013 at 09:14 AM. |
06-29-2013, 12:55 PM | #3 | |
Join Date: Apr 2012
Location: Chicago, IL
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Re: What could you do with 16 Ogres (mk I)?
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Also, thinking of FMG's Nightfall pack, it may well be that the best tool to deal with rogue Ogres is a flock of Ogres, rather than a bunch of conventional units. |
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06-29-2013, 02:06 PM | #4 |
Join Date: May 2012
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Re: What could you do with 16 Ogres (mk I)?
Three words: Battle of Montreal.
http://www.sjgames.com/ogre/lastwar/timeline.html In-universe, the first use of Ogres in combat, the Combine put down a major rebellion in Quebec in 2065. Per GURPS Ogre, the Combine order of battle was Ogre Mk1's, GEVs, infantry, and a prototype Mk2. The rebels equipment is only described as outdated, which I would take to mean archaic armor, perhaps light tanks, and militia infantry perhaps supplemented with small amounts of conventional infantry. The battle is said to have basically leveled the city, with almost no Ogres significantly damaged. One of my big ambitions is to map-bash a good map of the greater Montreal area and play out pieces of this battle. |
12-19-2013, 05:14 PM | #5 | |
Join Date: Dec 2013
Location: Sol-III
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Re: What could you do with 16 Ogres (mk I)?
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I based it on the sattelite imagery from Google Maps, but it's not entirely accurate (especially the roads), but it is approximately to scale (the distance from the center of one hex to the center of an adjacent hex is about a mile, which is about 1.5 km). AFAICT, all of the railroads into the city are underground. |
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12-19-2013, 06:34 PM | #6 |
Join Date: May 2012
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Re: What could you do with 16 Ogres (mk I)?
Wow. That's awesome! Thank you, for all of us!
What tools did you use? |
12-19-2013, 06:43 PM | #7 |
Join Date: May 2012
Location: NA Combine
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Re: What could you do with 16 Ogres (mk I)?
I have a soft spot for the Mk. I.
A while back I posted "The Littlest OGRE" with Mk. I variants throughout the war. Unfortunately, they don't really match the appearance of the ODE counters. |
12-19-2013, 07:00 PM | #8 | |
Join Date: Dec 2013
Location: Sol-III
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Re: What could you do with 16 Ogres (mk I)?
Quote:
EDIT: Here's an image of the semitransparent hexes http://i.imgur.com/d1bqlbU.png Last edited by RadiantPhoenix; 12-19-2013 at 07:03 PM. |
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12-19-2013, 07:32 PM | #9 | |
Join Date: Feb 2013
Location: Outside Boston.
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Re: What could you do with 16 Ogres (mk I)?
Quote:
-JW
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Jonathan Woodward, [email]woodwardiocom@gmail.com[/email] |
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12-19-2013, 07:54 PM | #10 | |
Join Date: Dec 2013
Location: Sol-III
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Re: What could you do with 16 Ogres (mk I)?
Quote:
It would take an infinite number of Ogres like six to eight turns to wipe out the whole map, just because of how huge it is. EDIT: It's about a dozen times the area of the standard OGRE map. Last edited by RadiantPhoenix; 12-19-2013 at 07:58 PM. |
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