05-24-2013, 07:40 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [New release] EABA v2 augmented pdf
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05-24-2013, 07:51 AM | #12 | |
Join Date: Aug 2005
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Re: [New release] EABA v2 augmented pdf
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Given that, there are things you can do to decrease the difficulty. Like GURPS, EABA ranged weapons have an Accuracy. If you aim as an action, you decrease the difficulty for range by Accuracy. So, if you aim and have a sufficiently accurate weapon, you can hit things that would be impossible to deliberately target with a non-aimed shot. So, an Accuracy of 4 could knock an unacheivable difficulty of 21 down to a 17, which is not all that hard to reach if you are rolling say 7d+2 and keeping the best three. And since there are genres where people can do "impossible" things, there is a character trait you can buy called "Larger than Life", and each level you buy in that lets you keep an extra die ("best 4", "best 5", etc.). This lets you have a world where two people can have identical skill levels or attribute rolls, but one person has that special something that lets them do things not possible for mere mortals. If you have a die roll that is d+0 or d+1, you can always drop a die and get a +2. So, a better roll is never inferior to a lesser one in terms of the number you can reach. Because EABA uses cumulative action penalties (-1d per extra action), higher numbers of dice give you a "best three" to keep longer than a lower roll would. For instance, if I have a 4d+0 roll and you have a 3d+2 roll, on your second action you are rolling 2d+2, but I am still rolling 3d+0. The person with that extra die in their roll, even if only because of a +1, is going to get one more roll that has a "best three" than the other person. It's a fairly common question for new players and just came up on the BTRC forum as well. I believe this link is a file that shows the percentage curves of each roll vs. each difficulty using the mechanic. |
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05-24-2013, 07:55 AM | #13 | |
Join Date: Aug 2005
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Re: [New release] EABA v2 augmented pdf
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body-hopping: that would have to be a gameworld specific rule or mechanic in EABA, as it has nothing to cover that in the core rules man-machine: I have not worked anything like that out, but at first glance I think you could expand/extrapolate on existing rules to cover it |
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06-03-2013, 05:58 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [New release] EABA v2 augmented pdf
Okay, I've finally decided to take a look at the whole thing and not just the lite, so added your EABA2 and Stuff! to my library. Will examine it in more detail later.
As for the variable turn length, I'm kinda scared off by the idea of turns lengthening as the action goes on, but I like that it essentially lets the GM pick a preferred turn length and run with it. |
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btrc, eaba v2, greg porter |
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