Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-15-2013, 07:10 PM   #11
Phoenix_Dragon
 
Phoenix_Dragon's Avatar
 
Join Date: Apr 2005
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by DanHoward View Post
With an impaling weapon you'd need to penetrate the vertebral column (DR 2 like the skull?)
DR 3, actually. It's fairly tough.
Phoenix_Dragon is online now   Reply With Quote
Old 05-15-2013, 07:13 PM   #12
Sam Cade
 
Sam Cade's Avatar
 
Join Date: Jan 2005
Location: Down in a holler
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by DanHoward View Post
You need to do more than hit the spine to cause paralysis. You need to damage the spinal cord which is protected by pretty thick bone and three layers of tissue. With an impaling weapon you'd need to penetrate the vertebral column (DR 2 like the skull?) and hit something that varies in thickness from 1/2 to 1/4 of an inch.
The foramen itself doesn't have to be breached. Just displacing the vertebra is enough to cause spinal injury resulting in paralysis (perm or temp) or death.
__________________
Doin' what I can with what I got.-Burt Gummer

http://www.jpfo.org/
كافر

Last edited by Sam Cade; 05-15-2013 at 07:14 PM. Reason: spellin'
Sam Cade is offline   Reply With Quote
Old 05-15-2013, 08:14 PM   #13
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by Flyndaran View Post
Actually 16 2/3 percent seems way too high to me. Unless we count the spine as much bigger than just the cord and vertebrae.
It seems low for a cut that overpenetrates, but a bit high for Imp or Pi that overpenetrates.
Figleaf23 is offline   Reply With Quote
Old 05-15-2013, 11:25 PM   #14
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by Figleaf23 View Post
It seems low for a cut that overpenetrates, but a bit high for Imp or Pi that overpenetrates.
Shh, I haven't yet begun to slice the peasants:D
Actually, thinking more on lines of how much Cut to get extreme dismemberment effect
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of = not here when you are:/
jacobmuller is offline   Reply With Quote
Old 05-16-2013, 06:17 AM   #15
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by jacobmuller View Post
Shh, I haven't yet begun to slice the peasants:D
Actually, thinking more on lines of how much Cut to get extreme dismemberment effect
Isn't HT*-5 the threshold for immediate death? That's like being cut in half by a single blow, perhaps.
Figleaf23 is offline   Reply With Quote
Old 05-16-2013, 07:13 AM   #16
Sunrunners_Fire
 
Join Date: Mar 2010
Location: Bullhead City, AZ
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by jacobmuller View Post
Shh, I haven't yet begun to slice the peasants:D
Actually, thinking more on lines of how much Cut to get extreme dismemberment effect
GURPS Basic, pg 421:

"Limb (arm, leg, wing, striker, or prehensile tail): Injury over HP/2."
"Extremity (hand, foot, tail, fin, or extraneous head): Injury over HP/3."

And:

"Dismemberment: If injury to a body part before applying the above limit was at least twice what was needed to cripple it, the body part is not just crippled but destroyed. A cutting attack or explosion severs a limb or extremity; otherwise, itís irrevocably crushed, burned, etc."

So ... Assuming HP 10, a cutting attack that does 10 injury to a limb severs it. 6 or 8 (depending on how one rounds) injury will sever hands and whatnot. Cutting someone in half is an forced death check failure thing and only happens at -(HP * 5). (-50 HP assuming HP 10, for a total of 60 injury inflicted.)
__________________
"Art thou wroth? Wherefore art thou wroth, brother?"
Tag your threads! (Browse tags here.)
Sunrunners_Fire is offline   Reply With Quote
Old 05-18-2013, 01:39 PM   #17
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [LT/ HT/ UT] Deep penetration

It didn't work out as I'd intended - too funny/ irritating, but it might suit a chanbara gorefest.
Edit the Grand Unified thing is fine though and is pretty much the same difference without the irritation:D
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of = not here when you are:/

Last edited by jacobmuller; 05-19-2013 at 11:58 PM.
jacobmuller is offline   Reply With Quote
Old 05-18-2013, 05:29 PM   #18
chandley
 
Join Date: Aug 2004
Default Re: [LT/ HT/ UT] Deep penetration

Quote:
Originally Posted by Sunrunners_Fire View Post
GURPS Basic, pg 421:

"Limb (arm, leg, wing, striker, or prehensile tail): Injury over HP/2."
"Extremity (hand, foot, tail, fin, or extraneous head): Injury over HP/3."

And:

"Dismemberment: If injury to a body part before applying the above limit was at least twice what was needed to cripple it, the body part is not just crippled but destroyed. A cutting attack or explosion severs a limb or extremity; otherwise, itís irrevocably crushed, burned, etc."

So ... Assuming HP 10, a cutting attack that does 10 injury to a limb severs it. 6 or 8 (depending on how one rounds) injury will sever hands and whatnot. Cutting someone in half is an forced death check failure thing and only happens at -(HP * 5). (-50 HP assuming HP 10, for a total of 60 injury inflicted.)
Note that it is 2x what is needed to cripple. Crippling a HP 10 humans arm requires 6 points of injury ("over HP/2"), not 5. Cutting it off or otherwise destroying it thus takes 12 points of injury, not 10.
__________________
My GURPS stuff
chandley is offline   Reply With Quote
Reply

Tags
hit location, optional, over penetration

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.