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Old 05-10-2013, 07:21 AM   #1
Bruno
 
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Default GURPS Grand Unified Hit Location Table v2.4 (2017-06-15)

I have made a Grand Unified Hit Location Table v2.4, compiled from the Basic Set, Biotech, Loadouts: Low-Tech Armor, Low-Tech, Low-Tech Instant Armor, Martial Arts, and Dungeon Fantasy Treasures 1: Glittering Prizes. It is a US-letter sized PDF, Three pages. First page contains the "main" locations and random rolling (including rolling for sub locations), second page has details on all the sub locations and on armour gaps, third page has details on inanimate objects.

Includes random rolling as well as deliberately targeted attacks.

EDITORS NOTE: The face sub-location table includes what helmet pieces from Low Tech correspond to which face sub-location. This correspondence is NOT canonical, but is instead inferred by myself; I feel pretty good about my guesses, but they're still guesses. If not using the Face sub-locations, just go with Table I: Hitting 'Em Where It Hurts on what penalty to bypass the partial armor, and try to build your helmets with homogenous armor in whatever places are covered :P
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Last edited by Bruno; 06-15-2017 at 08:28 AM. Reason: V2.4 update (Pulled weapons to third page, added fastners, more object details). URL updated
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Old 05-10-2013, 07:24 AM   #2
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Default Re: GURPS Grand Unified Hit Location Table

First!

XD

I use your All About SM page, and will probably use this as well. Thanks a lot!
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Old 05-10-2013, 07:45 AM   #3
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Default Re: GURPS Grand Unified Hit Location Table

Quote:
Originally Posted by Bruno View Post
I have made a Grand Unified Hit Location Table, compiled from the Basic Set, Low-Tech, Low-Tech Instant Armor, and Martial Arts. It is a US-letter sized PDF, two pages. First page contains the "main" locations and random rolling (including rolling for sub locations), second page has details on all the sub locations.

Includes random rolling as well as deliberately targeted attacks.
Why did you leave off the details for a crushed windpipe?
Quote:
Treat any crushing injury over HP/2 to the neck hit location as a crippling injury which crushes the windpipe, causing choking.
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Last edited by NineDaysDead; 05-10-2013 at 08:18 AM.
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Old 05-10-2013, 08:39 AM   #4
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Default Re: GURPS Grand Unified Hit Location Table

The spine entry is incomplete in how much Cripples.
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Old 05-10-2013, 08:54 AM   #5
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Default Re: GURPS Grand Unified Hit Location Table

Now we need one for cats.
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Old 05-10-2013, 09:19 AM   #6
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Default Re: GURPS Grand Unified Hit Location Table

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Originally Posted by Asta Kask View Post
Now we need one for cats.
and cheese.
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Old 05-10-2013, 11:43 AM   #7
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Default Re: GURPS Grand Unified Hit Location Table

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Originally Posted by NineDaysDead View Post

Why did you leave off the details for a crushed windpipe?
Probably because it's an optional rule essentially hidden in medical rules in a book that mostly isn't about combat (Bio-Tech). Personally, I consider that consequence over-deadly, and would allow a HT roll to avoid it in anything but the most gritty campaign. The extra injury from crushing attacks to the neck is already deadly enough.
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Old 05-10-2013, 03:43 PM   #8
sir_pudding
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Default Re: GURPS Grand Unified Hit Location Table

Quote:
Originally Posted by Bruno View Post
I have made a Grand Unified Hit Location Table, compiled from the Basic Set, Low-Tech, Low-Tech Instant Armor, and Martial Arts. It is a US-letter sized PDF, two pages. First page contains the "main" locations and random rolling (including rolling for sub locations), second page has details on all the sub locations.

Includes random rolling as well as deliberately targeted attacks.
Emily, have I ever told you that you are my hero?

One small thing, shouldn't Armor Chinks be on there (I know my players forget about them, and then when I mention them they laugh like idiots for hours and hours at the name and then forget to use them)?
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Old 05-10-2013, 04:01 PM   #9
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Default Re: GURPS Grand Unified Hit Location Table

Thank you A LOT for that! It will be of great use.
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Old 05-10-2013, 04:30 PM   #10
Bruno
 
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Default Re: GURPS Grand Unified Hit Location Table

Quote:
Originally Posted by NineDaysDead View Post
Why did you leave off the details for a crushed windpipe?
Quote:
Originally Posted by Kromm View Post
Probably because it's an optional rule essentially hidden in medical rules in a book that mostly isn't about combat (Bio-Tech).
That, in a nutshell. :) As mentioned on the sheet itself, I sourced Basic Set, Low-Tech, Low-Tech Instant Armor, and Martial Arts. I didn't even know there was essentially more hit location stuff in Biotech!

Quote:
Originally Posted by Kromm View Post
Personally, I consider that consequence over-deadly, and would allow a HT roll to avoid it in anything but the most gritty campaign. The extra injury from crushing attacks to the neck is already deadly enough.
I'll put it on the sheet anyways. If you like, I'll flag it as extra-optional ;)

Quote:
Originally Posted by PseudoFenton View Post
The spine entry is incomplete in how much Cripples.
Wups! Row height got truncated!

Quote:
Originally Posted by sir_pudding View Post
Emily, have I ever told you that you are my hero?
Not lately. *preen*

Quote:
Originally Posted by sir_pudding View Post
One small thing, shouldn't Armor Chinks be on there (I know my players forget about them, and then when I mention them they laugh like idiots for hours and hours at the name and then forget to use them)?
.... I put in the optional "Armor Gaps" but not the core "Chinks". *facepalm*

I've uploaded the fixed file, having figured out how to replace things on Google Drive (finally).
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