04-16-2013, 11:39 AM | #1 |
Join Date: Jul 2012
Location: The Dalles, OR
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Close quarters sniping
So, in GURPS I can't seem to find any rules about firing a weapon with a scope in close quarters. I know in reality that you have to sight things accounting for distances, so at close range you would shoot low with a say, 8x scope, if you can even see your target (The zoom would make it difficult to find your target without keeping both eyes open, blah blah...) it's just rough.
So, is there a firing from the hip rule, or anything that explains how this works, or do you just pretend everything works fine, and those with sniper rifles are just blowing people away at close range? Oh, and when I say close quarters, I don't actually mean "C" close. Just... like 1-5 yards close. |
04-16-2013, 12:05 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Close quarters sniping
First, remember that a scope requires seconds of Aim equal to the bonus it provides. For fixed scopes this is mandatory for any Aimed fire; variable scopes can use a lower magnification, resulting in a quicker Aim and lower bonus. Realistically, switching magnification should probably take a Ready maneuver, unless the gun has smart optics of some sort (I'm not a gun expert, of course, so could be mistaken on the difficulty of switching magnification mid-zoom). When an attacker is already mere yards away, an extra second of Aim may be a second you don't have.
Moving into house rule territory, something I've considered is to make a gun's Acc apply only to canceling the range penalty, rather than giving an overall bonus. This gives high-Acc weapons a clear niche at long range, while preventing head-popping aimed shots at point-blank range. Anecdote: Playing in a sci-fi / horror game, my engineer with barely-above-default Beam Weapons skill could consistently amputate limbs at five yards with a laser pistol. It was kinda fun, but pretty much destroyed any hope of suspense. And that was only Acc 6; I'd hate to see what a laser carbine could do. |
04-16-2013, 12:15 PM | #3 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: Close quarters sniping
Anyone trying to use a scope for those kinds of ranges shouldn't have a firearm. Take their gun and give them a crayon, because they can't be trusted with sharp objects.
If the target is at 1 yard, there's a bulk penalty to account for. 5 yards is the sort of pistol range you really don't need to aim for. I'm a lousy shot and I can put a bullet into a tin can at least once a second at that range. With a rifle, conscious aiming effort really shouldn't factor in.
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04-16-2013, 12:22 PM | #4 | |
Join Date: Jul 2008
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Re: Close quarters sniping
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-16-2013, 12:23 PM | #5 | |
Join Date: Jul 2008
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Re: Close quarters sniping
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-16-2013, 02:11 PM | #6 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Close quarters sniping
With a x8 scope you CAN aim and shoot at 5 yards, but you will need 3 seconds aiming, in this time the enemy can run out of sight or attack you. A lateral movement of 2 yards should be enough to get out of sight.
Or you could just do an AoA for +1 to hit and don't bother with the scope or aiming time. |
04-16-2013, 03:22 PM | #7 | |
Join Date: Mar 2010
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Re: Close quarters sniping
Quote:
I am assuming that this is about an untrained and/or civilian shooter (hunting rifle?), as a military shooter will either have a secondary optic or will switch to a sidearm in such a situation. Military snipers are trained to ignore their rifles for close targets, immediately transitioning to the pistol. |
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04-16-2013, 04:00 PM | #8 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Close quarters sniping
You would really like Tactical Shooting. It details firing from the hip for pistols and longarms. It also covers snap shooting longarms at short range without aiming. GURPS Tactical Shooting, pages 12-13.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
04-16-2013, 05:26 PM | #9 | |
Join Date: Jul 2008
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Re: Close quarters sniping
Quote:
Aiming in general, however, is somewhat.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-16-2013, 05:50 PM | #10 | |
Join Date: Mar 2010
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Re: Close quarters sniping
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Sure, just not using a scope! |
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gurps 4e, sniping |
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